From 90ba9ef2b70b6876569431d9b59c3e3ee1b3bb29 Mon Sep 17 00:00:00 2001 From: yuhan6665 <1588741+yuhan6665@users.noreply.github.com> Date: Sat, 14 Mar 2020 13:03:51 -0400 Subject: [PATCH] Use annotation to fix lint error --- .../com/v2ray/ang/service/V2RayVpnService.kt | 34 +++++++------------ 1 file changed, 13 insertions(+), 21 deletions(-) diff --git a/V2rayNG/app/src/main/kotlin/com/v2ray/ang/service/V2RayVpnService.kt b/V2rayNG/app/src/main/kotlin/com/v2ray/ang/service/V2RayVpnService.kt index 89c1766c..3e36ff28 100644 --- a/V2rayNG/app/src/main/kotlin/com/v2ray/ang/service/V2RayVpnService.kt +++ b/V2rayNG/app/src/main/kotlin/com/v2ray/ang/service/V2RayVpnService.kt @@ -69,36 +69,28 @@ class V2RayVpnService : VpnService() { * * Source: https://android.googlesource.com/platform/frameworks/base/+/2df4c7d/services/core/java/com/android/server/ConnectivityService.java#887 */ - private val defaultNetworkRequest by lazy { - if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.P) { - NetworkRequest.Builder() + private val defaultNetworkRequest by lazy @RequiresApi(Build.VERSION_CODES.P) { + NetworkRequest.Builder() .addCapability(NetworkCapabilities.NET_CAPABILITY_INTERNET) .addCapability(NetworkCapabilities.NET_CAPABILITY_NOT_RESTRICTED) .build() - } else { - null - } } private val connectivity by lazy { getSystemService(Context.CONNECTIVITY_SERVICE) as ConnectivityManager } - private val defaultNetworkCallback by lazy { - if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.P) { - object : ConnectivityManager.NetworkCallback() { - override fun onAvailable(network: Network) { - setUnderlyingNetworks(arrayOf(network)) - } - override fun onCapabilitiesChanged(network: Network, networkCapabilities: NetworkCapabilities?) { - // it's a good idea to refresh capabilities - setUnderlyingNetworks(arrayOf(network)) - } - override fun onLost(network: Network) { - setUnderlyingNetworks(null) - } + private val defaultNetworkCallback by lazy @RequiresApi(Build.VERSION_CODES.P) { + object : ConnectivityManager.NetworkCallback() { + override fun onAvailable(network: Network) { + setUnderlyingNetworks(arrayOf(network)) + } + override fun onCapabilitiesChanged(network: Network, networkCapabilities: NetworkCapabilities?) { + // it's a good idea to refresh capabilities + setUnderlyingNetworks(arrayOf(network)) + } + override fun onLost(network: Network) { + setUnderlyingNetworks(null) } - } else { - null } } private var listeningForDefaultNetwork = false