# v2rayNG A V2Ray client for Android [![API](https://img.shields.io/badge/API-17%2B-yellow.svg?style=flat)](https://developer.android.com/about/versions/jelly-bean#android-4.2) [![Kotlin Version](https://img.shields.io/badge/Kotlin-1.4.0-blue.svg)](https://kotlinlang.org) [![GitHub commit activity](https://img.shields.io/github/commit-activity/m/2dust/v2rayNG)](https://github.com/2dust/v2rayNG/commits/master) [![CodeFactor](https://www.codefactor.io/repository/github/2dust/v2rayng/badge)](https://www.codefactor.io/repository/github/2dust/v2rayng) [![GitHub Releases](https://img.shields.io/github/downloads/2dust/v2rayNG/latest/total?logo=github)](https://github.com/2dust/v2rayNG/releases) Get it on Google Play ### Usage See our [wiki](https://github.com/2dust/v2rayNG/wiki) ### Development guide Android project under V2rayNG folder can be compiled directly in Android Studio, or using Gradle wrapper. But the v2ray core inside the aar is (probably) outdated. The aar can be compiled from the Golang project under AndroidLibV2rayLite folder. For a quick start, read guide for [Go Mobile](https://github.com/golang/go/wiki/Mobile) and [Makefiles for Go Developers](https://tutorialedge.net/golang/makefiles-for-go-developers/) v2rayNG can run on Android Emulators, with minimum Android 5.0