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Revert "Project modernization (#630)"
This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.
This reverts commit a9be52c41a.
This commit is contained in:
@@ -17,7 +17,7 @@ void Stitcher::_init(const wstring &name, int maxWidth, int maxHeight, bool forc
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// 4J init
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storageX = 0;
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storageY = 0;
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stitchedTexture = nullptr;
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stitchedTexture = NULL;
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}
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Stitcher::Stitcher(const wstring &name, int maxWidth, int maxHeight, bool forcePowerOfTwo)
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@@ -78,7 +78,7 @@ void Stitcher::stitch()
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//TextureHolder[] textureHolders = texturesToBeStitched.toArray(new TextureHolder[texturesToBeStitched.size()]);
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//Arrays.sort(textureHolders);
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stitchedTexture = nullptr;
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stitchedTexture = NULL;
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//for (int i = 0; i < textureHolders.length; i++)
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for( TextureHolder *textureHolder : texturesToBeStitched )
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@@ -122,7 +122,7 @@ int Stitcher::smallestEncompassingPowerOfTwo(int input)
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bool Stitcher::addToStorage(TextureHolder *textureHolder)
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{
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for (size_t i = 0; i < storage.size(); i++)
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for (int i = 0; i < storage.size(); i++)
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{
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if (storage.at(i)->add(textureHolder))
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{
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