Revert "Project modernization (#630)"

This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.

This reverts commit a9be52c41a.
This commit is contained in:
Loki Rautio
2026-03-07 21:12:22 -06:00
parent a9be52c41a
commit 087b7e7abf
1373 changed files with 19449 additions and 19903 deletions

View File

@@ -17,7 +17,7 @@ void Stitcher::_init(const wstring &name, int maxWidth, int maxHeight, bool forc
// 4J init
storageX = 0;
storageY = 0;
stitchedTexture = nullptr;
stitchedTexture = NULL;
}
Stitcher::Stitcher(const wstring &name, int maxWidth, int maxHeight, bool forcePowerOfTwo)
@@ -78,7 +78,7 @@ void Stitcher::stitch()
//TextureHolder[] textureHolders = texturesToBeStitched.toArray(new TextureHolder[texturesToBeStitched.size()]);
//Arrays.sort(textureHolders);
stitchedTexture = nullptr;
stitchedTexture = NULL;
//for (int i = 0; i < textureHolders.length; i++)
for( TextureHolder *textureHolder : texturesToBeStitched )
@@ -122,7 +122,7 @@ int Stitcher::smallestEncompassingPowerOfTwo(int input)
bool Stitcher::addToStorage(TextureHolder *textureHolder)
{
for (size_t i = 0; i < storage.size(); i++)
for (int i = 0; i < storage.size(); i++)
{
if (storage.at(i)->add(textureHolder))
{