Revert "Project modernization (#630)"

This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.

This reverts commit a9be52c41a.
This commit is contained in:
Loki Rautio
2026-03-07 21:12:22 -06:00
parent a9be52c41a
commit 087b7e7abf
1373 changed files with 19449 additions and 19903 deletions

View File

@@ -12,7 +12,7 @@ DefendVillageTargetGoal::DefendVillageTargetGoal(VillagerGolem *golem) : TargetG
bool DefendVillageTargetGoal::canUse()
{
shared_ptr<Village> village = golem->getVillage();
if (village == nullptr) return false;
if (village == NULL) return false;
potentialTarget = weak_ptr<LivingEntity>(village->getClosestAggressor(dynamic_pointer_cast<LivingEntity>(golem->shared_from_this())));
shared_ptr<LivingEntity> potTarget = potentialTarget.lock();
if (!canAttack(potTarget, false))