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@@ -17,7 +17,7 @@ ConnectScreen::ConnectScreen(Minecraft *minecraft, const wstring& ip, int port)
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// 4J - removed from separate thread, but need to investigate what we actually need here
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connection = new ClientConnection(minecraft, ip, port);
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if (aborted) return;
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connection->send( std::shared_ptr<PreLoginPacket>( new PreLoginPacket(minecraft->user->name) ) );
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connection->send( shared_ptr<PreLoginPacket>( new PreLoginPacket(minecraft->user->name) ) );
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#else
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new Thread() {
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