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https://github.com/smartcmd/MinecraftConsoles.git
synced 2026-03-22 12:38:12 +05:00
refactor: refactor KBM input code
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@@ -502,6 +502,13 @@ void Minecraft::setScreen(Screen *screen)
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this->screen->removed();
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}
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#ifdef _WINDOWS64
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if (screen != NULL && g_KBMInput.IsMouseGrabbed())
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{
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g_KBMInput.SetMouseGrabbed(false);
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}
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#endif
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//4J Gordon: Do not force a stats save here
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/*if (dynamic_cast<TitleScreen *>(screen)!=NULL)
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{
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@@ -1184,11 +1191,11 @@ void Minecraft::applyFrameMouseLook()
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int iPad = localplayers[i]->GetXboxPad();
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if (iPad != 0) continue; // Mouse only applies to pad 0
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if (!KMInput.IsCaptured()) continue;
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if (!g_KBMInput.IsMouseGrabbed()) continue;
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if (localgameModes[iPad] == NULL) continue;
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float rawDx, rawDy;
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KMInput.ConsumeMouseDelta(rawDx, rawDy);
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g_KBMInput.ConsumeMouseDelta(rawDx, rawDy);
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if (rawDx == 0.0f && rawDy == 0.0f) continue;
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float mouseSensitivity = ((float)app.GetGameSettings(iPad, eGameSetting_Sensitivity_InGame)) / 100.0f;
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@@ -1450,14 +1457,54 @@ void Minecraft::run_middle()
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// Keyboard/mouse button presses for player 0
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if (i == 0)
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{
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if (KMInput.ConsumeKeyPress(VK_ESCAPE)) localplayers[i]->ullButtonsPressed |= 1LL<<MINECRAFT_ACTION_PAUSEMENU;
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if (KMInput.ConsumeKeyPress('E')) localplayers[i]->ullButtonsPressed |= 1LL<<MINECRAFT_ACTION_INVENTORY;
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if (KMInput.ConsumeKeyPress('Q')) localplayers[i]->ullButtonsPressed |= 1LL<<MINECRAFT_ACTION_DROP;
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if (KMInput.ConsumeKeyPress('C')) localplayers[i]->ullButtonsPressed |= 1LL<<MINECRAFT_ACTION_CRAFTING;
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if (KMInput.ConsumeKeyPress(VK_F5)) localplayers[i]->ullButtonsPressed |= 1LL<<MINECRAFT_ACTION_RENDER_THIRD_PERSON;
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if (g_KBMInput.IsKBMActive())
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{
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if(g_KBMInput.IsMouseButtonPressed(KeyboardMouseInput::MOUSE_LEFT))
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localplayers[i]->ullButtonsPressed|=1LL<<MINECRAFT_ACTION_ACTION;
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if(g_KBMInput.IsMouseButtonPressed(KeyboardMouseInput::MOUSE_RIGHT))
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localplayers[i]->ullButtonsPressed|=1LL<<MINECRAFT_ACTION_USE;
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if(g_KBMInput.IsKeyPressed(KeyboardMouseInput::KEY_INVENTORY))
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localplayers[i]->ullButtonsPressed|=1LL<<MINECRAFT_ACTION_INVENTORY;
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if(g_KBMInput.IsKeyPressed(KeyboardMouseInput::KEY_DROP))
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localplayers[i]->ullButtonsPressed|=1LL<<MINECRAFT_ACTION_DROP;
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if(g_KBMInput.IsKeyPressed(KeyboardMouseInput::KEY_CRAFTING) || g_KBMInput.IsKeyPressed(KeyboardMouseInput::KEY_CRAFTING_ALT))
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localplayers[i]->ullButtonsPressed|=1LL<<MINECRAFT_ACTION_CRAFTING;
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for (int slot = 0; slot < 9; slot++)
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{
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if (g_KBMInput.IsKeyPressed('1' + slot))
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{
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if (localplayers[i]->inventory)
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localplayers[i]->inventory->selected = slot;
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}
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}
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}
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// Utility keys always work regardless of KBM active state
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if(g_KBMInput.IsKeyPressed(KeyboardMouseInput::KEY_PAUSE) && !ui.IsTutorialVisible(i))
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{
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localplayers[i]->ullButtonsPressed|=1LL<<MINECRAFT_ACTION_PAUSEMENU;
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app.DebugPrintf("PAUSE PRESSED (keyboard) - ipad = %d\n",i);
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}
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if(g_KBMInput.IsKeyPressed(KeyboardMouseInput::KEY_THIRD_PERSON))
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localplayers[i]->ullButtonsPressed|=1LL<<MINECRAFT_ACTION_RENDER_THIRD_PERSON;
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if(g_KBMInput.IsKeyPressed(KeyboardMouseInput::KEY_DEBUG_INFO))
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{
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localplayers[i]->ullButtonsPressed|=1LL<<MINECRAFT_ACTION_GAME_INFO;
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}
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// In flying mode, Shift held = sneak/descend
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if (localplayers[i]->abilities.flying && KMInput.IsKeyDown(VK_SHIFT) && !ui.GetMenuDisplayed(i))
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localplayers[i]->ullButtonsPressed |= 1LL<<MINECRAFT_ACTION_SNEAK_TOGGLE;
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if(g_KBMInput.IsKBMActive() && g_KBMInput.IsKeyDown(KeyboardMouseInput::KEY_SNEAK))
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{
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if (localplayers[i]->abilities.flying && !ui.GetMenuDisplayed(i))
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localplayers[i]->ullButtonsPressed|=1LL<<MINECRAFT_ACTION_SNEAK_TOGGLE;
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}
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}
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#endif
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@@ -2277,8 +2324,21 @@ void Minecraft::tick(bool bFirst, bool bUpdateTextures)
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}
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}
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#ifdef _WINDOWS64
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if ((screen != NULL || ui.GetMenuDisplayed(iPad)) && g_KBMInput.IsMouseGrabbed())
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{
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g_KBMInput.SetMouseGrabbed(false);
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}
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#endif
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if (screen == NULL && !ui.GetMenuDisplayed(iPad) )
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{
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#ifdef _WINDOWS64
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if (!g_KBMInput.IsMouseGrabbed() && g_KBMInput.IsWindowFocused())
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{
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g_KBMInput.SetMouseGrabbed(true);
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}
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#endif
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// 4J-PB - add some tooltips if required
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int iA=-1, iB=-1, iX, iY=IDS_CONTROLS_INVENTORY, iLT=-1, iRT=-1, iLB=-1, iRB=-1, iLS=-1, iRS=-1;
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@@ -3432,26 +3492,9 @@ void Minecraft::tick(bool bFirst, bool bUpdateTextures)
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}
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#ifdef _WINDOWS64
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// Mouse scroll wheel for hotbar
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if (iPad == 0)
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if (iPad == 0 && wheel == 0 && g_KBMInput.IsKBMActive())
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{
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int kbWheel = KMInput.ConsumeScrollDelta();
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if (kbWheel > 0 && gameMode->isInputAllowed(MINECRAFT_ACTION_LEFT_SCROLL)) wheel += 1;
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else if (kbWheel < 0 && gameMode->isInputAllowed(MINECRAFT_ACTION_RIGHT_SCROLL)) wheel -= 1;
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// 1-9 keys for direct hotbar selection
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if (gameMode->isInputAllowed(MINECRAFT_ACTION_LEFT_SCROLL))
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{
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for (int k = '1'; k <= '9'; k++)
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{
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if (KMInput.ConsumeKeyPress(k))
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{
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player->inventory->selected = k - '1';
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app.SetOpacityTimer(iPad);
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break;
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}
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}
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}
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wheel = g_KBMInput.GetMouseWheel();
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}
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#endif
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if (wheel != 0)
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@@ -3485,33 +3528,20 @@ void Minecraft::tick(bool bFirst, bool bUpdateTextures)
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player->handleMouseClick(0);
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player->lastClickTick[0] = ticks;
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}
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#ifdef _WINDOWS64
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else if (iPad == 0 && KMInput.IsCaptured() && KMInput.ConsumeMousePress(0))
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{
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player->handleMouseClick(0);
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player->lastClickTick[0] = ticks;
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}
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#endif
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if (InputManager.ButtonDown(iPad, MINECRAFT_ACTION_ACTION) && ticks - player->lastClickTick[0] >= timer->ticksPerSecond / 4)
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#ifdef _WINDOWS64
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bool actionHeld = InputManager.ButtonDown(iPad, MINECRAFT_ACTION_ACTION) || (iPad == 0 && g_KBMInput.IsKBMActive() && g_KBMInput.IsMouseButtonDown(KeyboardMouseInput::MOUSE_LEFT));
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#else
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bool actionHeld = InputManager.ButtonDown(iPad, MINECRAFT_ACTION_ACTION);
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#endif
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if (actionHeld && ticks - player->lastClickTick[0] >= timer->ticksPerSecond / 4)
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{
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//printf("MINECRAFT_ACTION_ACTION ButtonDown");
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player->handleMouseClick(0);
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player->lastClickTick[0] = ticks;
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}
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#ifdef _WINDOWS64
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else if (iPad == 0 && KMInput.IsCaptured() && KMInput.IsMouseDown(0) && ticks - player->lastClickTick[0] >= timer->ticksPerSecond / 4)
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{
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player->handleMouseClick(0);
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player->lastClickTick[0] = ticks;
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}
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#endif
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if(InputManager.ButtonDown(iPad, MINECRAFT_ACTION_ACTION)
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#ifdef _WINDOWS64
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|| (iPad == 0 && KMInput.IsCaptured() && KMInput.IsMouseDown(0))
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#endif
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)
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if(actionHeld)
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{
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player->handleMouseDown(0, true );
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}
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@@ -3530,25 +3560,21 @@ void Minecraft::tick(bool bFirst, bool bUpdateTextures)
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lastClickTick = ticks;
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}
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*/
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#ifdef _WINDOWS64
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bool useHeld = InputManager.ButtonDown(iPad, MINECRAFT_ACTION_USE) || (iPad == 0 && g_KBMInput.IsKBMActive() && g_KBMInput.IsMouseButtonDown(KeyboardMouseInput::MOUSE_RIGHT));
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#else
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bool useHeld = InputManager.ButtonDown(iPad, MINECRAFT_ACTION_USE);
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#endif
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if( player->isUsingItem() )
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{
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if(!InputManager.ButtonDown(iPad, MINECRAFT_ACTION_USE)
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#ifdef _WINDOWS64
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&& !(iPad == 0 && KMInput.IsCaptured() && KMInput.IsMouseDown(1))
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#endif
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) gameMode->releaseUsingItem(player);
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if(!useHeld) gameMode->releaseUsingItem(player);
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}
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else if( gameMode->isInputAllowed(MINECRAFT_ACTION_USE) )
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{
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#ifdef _WINDOWS64
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bool useButtonDown = InputManager.ButtonDown(iPad, MINECRAFT_ACTION_USE) || (iPad == 0 && KMInput.IsCaptured() && KMInput.IsMouseDown(1));
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#else
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bool useButtonDown = InputManager.ButtonDown(iPad, MINECRAFT_ACTION_USE);
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#endif
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if( player->abilities.instabuild )
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{
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// 4J - attempt to handle click in special creative mode fashion if possible (used for placing blocks at regular intervals)
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bool didClick = player->creativeModeHandleMouseClick(1, useButtonDown );
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bool didClick = player->creativeModeHandleMouseClick(1, useHeld );
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// If this handler has put us in lastClick_oldRepeat mode then it is because we aren't placing blocks - behave largely as the code used to
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if( player->lastClickState == LocalPlayer::lastClick_oldRepeat )
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{
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@@ -3560,7 +3586,7 @@ void Minecraft::tick(bool bFirst, bool bUpdateTextures)
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else
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{
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// Otherwise just the original game code for handling autorepeat
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if (useButtonDown && ticks - player->lastClickTick[1] >= timer->ticksPerSecond / 4)
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if (useHeld && ticks - player->lastClickTick[1] >= timer->ticksPerSecond / 4)
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{
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player->handleMouseClick(1);
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player->lastClickTick[1] = ticks;
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@@ -3576,7 +3602,7 @@ void Minecraft::tick(bool bFirst, bool bUpdateTextures)
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bool firstClick = ( player->lastClickTick[1] == 0 );
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bool autoRepeat = ticks - player->lastClickTick[1] >= timer->ticksPerSecond / 4;
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if ( player->isRiding() || player->isSprinting() || player->isSleeping() ) autoRepeat = false;
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if (useButtonDown )
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if (useHeld )
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{
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// If the player has just exited a bed, then delay the time before a repeat key is allowed without releasing
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if(player->isSleeping() ) player->lastClickTick[1] = ticks + (timer->ticksPerSecond * 2);
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