mirror of
https://github.com/smartcmd/MinecraftConsoles.git
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Modernize project codebase (#906)
* Fixed boats falling and a TP glitch #266 * Replaced every C-style cast with C++ ones * Replaced every C-style cast with C++ ones * Fixed boats falling and a TP glitch #266 * Updated NULL to nullptr and fixing some type issues * Modernized and fixed a few bugs - Replaced most instances of `NULL` with `nullptr`. - Replaced most `shared_ptr(new ...)` with `make_shared`. - Removed the `nullptr` macro as it was interfering with the actual nullptr keyword in some instances. * Fixing more conflicts * Replace int loops with size_t and start work on overrides * Add safety checks and fix a issue with vector going OOR
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@@ -47,7 +47,7 @@ void UIComponent_Chat::handleTimerComplete(int id)
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Minecraft *pMinecraft = Minecraft::GetInstance();
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bool anyVisible = false;
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if(pMinecraft->localplayers[m_iPad]!= NULL)
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if(pMinecraft->localplayers[m_iPad]!= nullptr)
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{
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Gui *pGui = pMinecraft->gui;
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//DWORD messagesToDisplay = min( CHAT_LINES_COUNT, pGui->getMessagesCount(m_iPad) );
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@@ -103,15 +103,15 @@ void UIComponent_Chat::render(S32 width, S32 height, C4JRender::eViewportType vi
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{
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case C4JRender::VIEWPORT_TYPE_SPLIT_BOTTOM:
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case C4JRender::VIEWPORT_TYPE_QUADRANT_BOTTOM_LEFT:
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yPos = (S32)(ui.getScreenHeight() / 2);
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yPos = static_cast<S32>(ui.getScreenHeight() / 2);
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break;
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case C4JRender::VIEWPORT_TYPE_SPLIT_RIGHT:
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case C4JRender::VIEWPORT_TYPE_QUADRANT_TOP_RIGHT:
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xPos = (S32)(ui.getScreenWidth() / 2);
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xPos = static_cast<S32>(ui.getScreenWidth() / 2);
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break;
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case C4JRender::VIEWPORT_TYPE_QUADRANT_BOTTOM_RIGHT:
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xPos = (S32)(ui.getScreenWidth() / 2);
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yPos = (S32)(ui.getScreenHeight() / 2);
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xPos = static_cast<S32>(ui.getScreenWidth() / 2);
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yPos = static_cast<S32>(ui.getScreenHeight() / 2);
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break;
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}
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ui.setupRenderPosition(xPos, yPos);
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@@ -126,11 +126,11 @@ void UIComponent_Chat::render(S32 width, S32 height, C4JRender::eViewportType vi
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{
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case C4JRender::VIEWPORT_TYPE_SPLIT_LEFT:
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case C4JRender::VIEWPORT_TYPE_SPLIT_RIGHT:
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tileHeight = (S32)(ui.getScreenHeight());
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tileHeight = static_cast<S32>(ui.getScreenHeight());
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break;
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case C4JRender::VIEWPORT_TYPE_SPLIT_TOP:
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case C4JRender::VIEWPORT_TYPE_SPLIT_BOTTOM:
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tileWidth = (S32)(ui.getScreenWidth());
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tileWidth = static_cast<S32>(ui.getScreenWidth());
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needsYTile = true;
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break;
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case C4JRender::VIEWPORT_TYPE_QUADRANT_TOP_LEFT:
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