Modernize project codebase (#906)

* Fixed boats falling and a TP glitch #266

* Replaced every C-style cast with C++ ones

* Replaced every C-style cast with C++ ones

* Fixed boats falling and a TP glitch #266

* Updated NULL to nullptr and fixing some type issues

* Modernized and fixed a few bugs

- Replaced most instances of `NULL` with `nullptr`.
- Replaced most `shared_ptr(new ...)` with `make_shared`.
- Removed the `nullptr` macro as it was interfering with the actual nullptr keyword in some instances.

* Fixing more conflicts

* Replace int loops with size_t and start work on overrides

* Add safety checks and fix a issue with vector going OOR
This commit is contained in:
ModMaker101
2026-03-08 19:08:36 -04:00
committed by GitHub
parent 88798b501d
commit 28614b922f
1373 changed files with 20086 additions and 19527 deletions

View File

@@ -122,7 +122,7 @@ void UIScene_HowToPlayMenu::updateTooltips()
void UIScene_HowToPlayMenu::updateComponents()
{
bool bNotInGame=(Minecraft::GetInstance()->level==NULL);
bool bNotInGame=(Minecraft::GetInstance()->level==nullptr);
if(bNotInGame)
{
m_parentLayer->showComponent(m_iPad,eUIComponent_Panorama,true);
@@ -191,13 +191,13 @@ void UIScene_HowToPlayMenu::handleInput(int iPad, int key, bool repeat, bool pre
void UIScene_HowToPlayMenu::handlePress(F64 controlId, F64 childId)
{
if( (int)controlId == eControl_Buttons)
if( static_cast<int>(controlId) == eControl_Buttons)
{
//CD - Added for audio
ui.PlayUISFX(eSFX_Press);
unsigned int uiInitData;
uiInitData = ( ( 1 << 31 ) | ( m_uiHTPSceneA[(int)childId] << 16 ) | ( short )( m_iPad ) );
uiInitData = ( ( 1 << 31 ) | ( m_uiHTPSceneA[static_cast<int>(childId)] << 16 ) | static_cast<short>(m_iPad) );
ui.NavigateToScene(m_iPad, eUIScene_HowToPlay, ( void* )( uiInitData ) );
}
}