Modernize project codebase (#906)

* Fixed boats falling and a TP glitch #266

* Replaced every C-style cast with C++ ones

* Replaced every C-style cast with C++ ones

* Fixed boats falling and a TP glitch #266

* Updated NULL to nullptr and fixing some type issues

* Modernized and fixed a few bugs

- Replaced most instances of `NULL` with `nullptr`.
- Replaced most `shared_ptr(new ...)` with `make_shared`.
- Removed the `nullptr` macro as it was interfering with the actual nullptr keyword in some instances.

* Fixing more conflicts

* Replace int loops with size_t and start work on overrides

* Add safety checks and fix a issue with vector going OOR
This commit is contained in:
ModMaker101
2026-03-08 19:08:36 -04:00
committed by GitHub
parent 88798b501d
commit 28614b922f
1373 changed files with 20086 additions and 19527 deletions

View File

@@ -386,12 +386,12 @@ static const int gs_aNumTextElements[ eNumTextTypes ] =
//----------------------------------------------------------------------------------
HRESULT CScene_Credits::OnInit( XUIMessageInit* pInitData, BOOL& bHandled )
{
int iPad = *(int *)pInitData->pvInitData;
int iPad = *static_cast<int *>(pInitData->pvInitData);
MapChildControls();
// if we're not in the game, we need to use basescene 0
if(Minecraft::GetInstance()->level==NULL)
if(Minecraft::GetInstance()->level==nullptr)
{
iPad=0;
}
@@ -441,7 +441,7 @@ HRESULT CScene_Credits::OnInit( XUIMessageInit* pInitData, BOOL& bHandled )
VOID* pTextObj;
XuiObjectFromHandle( text, &pTextObj );
m_aTextTypes[ i ].m_appTextElements[ j ] = (CXuiControl *)pTextObj;
m_aTextTypes[ i ].m_appTextElements[ j ] = static_cast<CXuiControl *>(pTextObj);
m_aTextTypes[ i ].m_appTextElements[ j ]->SetShow( false );
}
}