Modernize project codebase (#906)

* Fixed boats falling and a TP glitch #266

* Replaced every C-style cast with C++ ones

* Replaced every C-style cast with C++ ones

* Fixed boats falling and a TP glitch #266

* Updated NULL to nullptr and fixing some type issues

* Modernized and fixed a few bugs

- Replaced most instances of `NULL` with `nullptr`.
- Replaced most `shared_ptr(new ...)` with `make_shared`.
- Removed the `nullptr` macro as it was interfering with the actual nullptr keyword in some instances.

* Fixing more conflicts

* Replace int loops with size_t and start work on overrides

* Add safety checks and fix a issue with vector going OOR
This commit is contained in:
ModMaker101
2026-03-08 19:08:36 -04:00
committed by GitHub
parent 88798b501d
commit 28614b922f
1373 changed files with 20086 additions and 19527 deletions

View File

@@ -70,7 +70,7 @@ wstring CreateWorldScreen::findAvailableFolderName(LevelStorageSource *levelSour
wstring folder2 = folder; // 4J - copy input as it is const
#if 0
while (levelSource->getDataTagFor(folder2) != NULL)
while (levelSource->getDataTagFor(folder2) != nullptr)
{
folder2 = folder2 + L"-";
}
@@ -93,7 +93,7 @@ void CreateWorldScreen::buttonClicked(Button *button)
else if (button->id == 0)
{
// note: code copied from SelectWorldScreen
minecraft->setScreen(NULL);
minecraft->setScreen(nullptr);
if (done) return;
done = true;
@@ -119,7 +119,7 @@ void CreateWorldScreen::buttonClicked(Button *button)
#if 0
minecraft->gameMode = new SurvivalMode(minecraft);
minecraft->selectLevel(resultFolder, nameEdit->getValue(), seedValue);
minecraft->setScreen(NULL);
minecraft->setScreen(nullptr);
#endif
}