Modernize project codebase (#906)

* Fixed boats falling and a TP glitch #266

* Replaced every C-style cast with C++ ones

* Replaced every C-style cast with C++ ones

* Fixed boats falling and a TP glitch #266

* Updated NULL to nullptr and fixing some type issues

* Modernized and fixed a few bugs

- Replaced most instances of `NULL` with `nullptr`.
- Replaced most `shared_ptr(new ...)` with `make_shared`.
- Removed the `nullptr` macro as it was interfering with the actual nullptr keyword in some instances.

* Fixing more conflicts

* Replace int loops with size_t and start work on overrides

* Add safety checks and fix a issue with vector going OOR
This commit is contained in:
ModMaker101
2026-03-08 19:08:36 -04:00
committed by GitHub
parent 88798b501d
commit 28614b922f
1373 changed files with 20086 additions and 19527 deletions

View File

@@ -87,7 +87,7 @@ double EntityRenderDispatcher::xOff = 0.0;
double EntityRenderDispatcher::yOff = 0.0;
double EntityRenderDispatcher::zOff = 0.0;
EntityRenderDispatcher *EntityRenderDispatcher::instance = NULL;
EntityRenderDispatcher *EntityRenderDispatcher::instance = nullptr;
void EntityRenderDispatcher::staticCtor()
{
@@ -222,7 +222,7 @@ void EntityRenderDispatcher::prepare(Level *level, Textures *textures, Font *fon
int data = level->getData(Mth::floor(player->x), Mth::floor(player->y), Mth::floor(player->z));
int direction = data & 3;
playerRotY = (float)(direction * 90 + 180);
playerRotY = static_cast<float>(direction * 90 + 180);
playerRotX = 0;
}
} else {
@@ -245,6 +245,11 @@ void EntityRenderDispatcher::prepare(Level *level, Textures *textures, Font *fon
void EntityRenderDispatcher::render(shared_ptr<Entity> entity, float a)
{
if (entity == nullptr)
{
return;
}
double x = entity->xOld + (entity->x - entity->xOld) * a;
double y = entity->yOld + (entity->y - entity->yOld) * a;
double z = entity->zOld + (entity->z - entity->zOld) * a;
@@ -281,7 +286,7 @@ void EntityRenderDispatcher::render(shared_ptr<Entity> entity, float a)
void EntityRenderDispatcher::render(shared_ptr<Entity> entity, double x, double y, double z, float rot, float a, bool bItemFrame, bool bRenderPlayerShadow)
{
EntityRenderer *renderer = getRenderer(entity);
if (renderer != NULL)
if (renderer != nullptr)
{
renderer->SetItemFrame(bItemFrame);