Modernize project codebase (#906)

* Fixed boats falling and a TP glitch #266

* Replaced every C-style cast with C++ ones

* Replaced every C-style cast with C++ ones

* Fixed boats falling and a TP glitch #266

* Updated NULL to nullptr and fixing some type issues

* Modernized and fixed a few bugs

- Replaced most instances of `NULL` with `nullptr`.
- Replaced most `shared_ptr(new ...)` with `make_shared`.
- Removed the `nullptr` macro as it was interfering with the actual nullptr keyword in some instances.

* Fixing more conflicts

* Replace int loops with size_t and start work on overrides

* Add safety checks and fix a issue with vector going OOR
This commit is contained in:
ModMaker101
2026-03-08 19:08:36 -04:00
committed by GitHub
parent 88798b501d
commit 28614b922f
1373 changed files with 20086 additions and 19527 deletions

View File

@@ -31,7 +31,7 @@ InputStream *FolderTexturePack::getResourceImplementation(const wstring &name) /
#endif
InputStream *resource = InputStream::getResourceAsStream(wDrive + name);
//InputStream *stream = DefaultTexturePack::class->getResourceAsStream(name);
//if (stream == NULL)
//if (stream == nullptr)
//{
// throw new FileNotFoundException(name);
//}
@@ -85,7 +85,7 @@ void FolderTexturePack::loadUI()
swprintf(szResourceLocator, LOCATOR_SIZE,L"file://%lsTexturePack.xzp#skin_Minecraft.xur",getPath().c_str());
XuiFreeVisuals(L"");
app.LoadSkin(szResourceLocator,NULL);//L"TexturePack");
app.LoadSkin(szResourceLocator,nullptr);//L"TexturePack");
bUILoaded = true;
//CXuiSceneBase::GetInstance()->SetVisualPrefix(L"TexturePack");
}