mirror of
https://github.com/smartcmd/MinecraftConsoles.git
synced 2026-03-22 11:38:12 +05:00
Modernize project codebase (#906)
* Fixed boats falling and a TP glitch #266 * Replaced every C-style cast with C++ ones * Replaced every C-style cast with C++ ones * Fixed boats falling and a TP glitch #266 * Updated NULL to nullptr and fixing some type issues * Modernized and fixed a few bugs - Replaced most instances of `NULL` with `nullptr`. - Replaced most `shared_ptr(new ...)` with `make_shared`. - Removed the `nullptr` macro as it was interfering with the actual nullptr keyword in some instances. * Fixing more conflicts * Replace int loops with size_t and start work on overrides * Add safety checks and fix a issue with vector going OOR
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@@ -15,8 +15,18 @@ MobRenderer::MobRenderer(Model *model, float shadow) : LivingEntityRenderer(mode
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void MobRenderer::render(shared_ptr<Entity> _mob, double x, double y, double z, float rot, float a)
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{
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if (_mob == nullptr)
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{
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return;
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}
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shared_ptr<Mob> mob = dynamic_pointer_cast<Mob>(_mob);
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if (mob == nullptr)
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{
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return;
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}
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LivingEntityRenderer::render(mob, x, y, z, rot, a);
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renderLeash(mob, x, y, z, rot, a);
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}
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@@ -30,7 +40,7 @@ void MobRenderer::renderLeash(shared_ptr<Mob> entity, double x, double y, double
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{
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shared_ptr<Entity> roper = entity->getLeashHolder();
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// roper = entityRenderDispatcher.cameraEntity;
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if (roper != NULL)
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if (roper != nullptr)
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{
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glColor4f(1.0f, 1.0f, 1.0f, 1.0f);
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@@ -61,9 +71,9 @@ void MobRenderer::renderLeash(shared_ptr<Mob> entity, double x, double y, double
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x += rotOffCos;
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z += rotOffSin;
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double dx = (float) (endX - startX);
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double dy = (float) (endY - startY);
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double dz = (float) (endZ - startZ);
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double dx = static_cast<float>(endX - startX);
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double dy = static_cast<float>(endY - startY);
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double dz = static_cast<float>(endZ - startZ);
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glDisable(GL_TEXTURE_2D);
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glDisable(GL_LIGHTING);
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@@ -92,9 +102,9 @@ void MobRenderer::renderLeash(shared_ptr<Mob> entity, double x, double y, double
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{
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tessellator->color(rDarkCol, gDarkCol, bDarkCol, 1.0F);
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}
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float aa = (float) k / (float) steps;
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tessellator->vertex(x + (dx * aa) + 0, y + (dy * ((aa * aa) + aa) * 0.5) + ((((float) steps - (float) k) / (steps * 0.75F)) + 0.125F), z + (dz * aa));
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tessellator->vertex(x + (dx * aa) + width, y + (dy * ((aa * aa) + aa) * 0.5) + ((((float) steps - (float) k) / (steps * 0.75F)) + 0.125F) + width, z + (dz * aa));
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float aa = static_cast<float>(k) / static_cast<float>(steps);
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tessellator->vertex(x + (dx * aa) + 0, y + (dy * ((aa * aa) + aa) * 0.5) + (((static_cast<float>(steps) - static_cast<float>(k)) / (steps * 0.75F)) + 0.125F), z + (dz * aa));
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tessellator->vertex(x + (dx * aa) + width, y + (dy * ((aa * aa) + aa) * 0.5) + (((static_cast<float>(steps) - static_cast<float>(k)) / (steps * 0.75F)) + 0.125F) + width, z + (dz * aa));
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}
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tessellator->end();
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@@ -109,9 +119,9 @@ void MobRenderer::renderLeash(shared_ptr<Mob> entity, double x, double y, double
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{
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tessellator->color(rDarkCol, gDarkCol, bDarkCol, 1.0F);
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}
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float aa = (float) k / (float) steps;
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tessellator->vertex(x + (dx * aa) + 0, y + (dy * ((aa * aa) + aa) * 0.5) + ((((float) steps - (float) k) / (steps * 0.75F)) + 0.125F) + width, z + (dz * aa));
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tessellator->vertex(x + (dx * aa) + width, y + (dy * ((aa * aa) + aa) * 0.5) + ((((float) steps - (float) k) / (steps * 0.75F)) + 0.125F), z + (dz * aa) + width);
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float aa = static_cast<float>(k) / static_cast<float>(steps);
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tessellator->vertex(x + (dx * aa) + 0, y + (dy * ((aa * aa) + aa) * 0.5) + (((static_cast<float>(steps) - static_cast<float>(k)) / (steps * 0.75F)) + 0.125F) + width, z + (dz * aa));
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tessellator->vertex(x + (dx * aa) + width, y + (dy * ((aa * aa) + aa) * 0.5) + (((static_cast<float>(steps) - static_cast<float>(k)) / (steps * 0.75F)) + 0.125F), z + (dz * aa) + width);
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}
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tessellator->end();
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