Modernize project codebase (#906)

* Fixed boats falling and a TP glitch #266

* Replaced every C-style cast with C++ ones

* Replaced every C-style cast with C++ ones

* Fixed boats falling and a TP glitch #266

* Updated NULL to nullptr and fixing some type issues

* Modernized and fixed a few bugs

- Replaced most instances of `NULL` with `nullptr`.
- Replaced most `shared_ptr(new ...)` with `make_shared`.
- Removed the `nullptr` macro as it was interfering with the actual nullptr keyword in some instances.

* Fixing more conflicts

* Replace int loops with size_t and start work on overrides

* Add safety checks and fix a issue with vector going OOR
This commit is contained in:
ModMaker101
2026-03-08 19:08:36 -04:00
committed by GitHub
parent 88798b501d
commit 28614b922f
1373 changed files with 20086 additions and 19527 deletions

View File

@@ -16,15 +16,15 @@ void MobSpawnerRenderer::render(shared_ptr<TileEntity> _spawner, double x, doubl
void MobSpawnerRenderer::render(BaseMobSpawner *spawner, double x, double y, double z, float a)
{
glPushMatrix();
glTranslatef((float) x + 0.5f, (float) y, (float) z + 0.5f);
glTranslatef(static_cast<float>(x) + 0.5f, static_cast<float>(y), static_cast<float>(z) + 0.5f);
shared_ptr<Entity> e = spawner->getDisplayEntity();
if (e != NULL)
if (e != nullptr)
{
e->setLevel(spawner->getLevel());
float s = 7 / 16.0f;
glTranslatef(0, 0.4f, 0);
glRotatef((float) (spawner->oSpin + (spawner->spin - spawner->oSpin) * a) * 10, 0, 1, 0);
glRotatef(static_cast<float>(spawner->oSpin + (spawner->spin - spawner->oSpin) * a) * 10, 0, 1, 0);
glRotatef(-30, 1, 0, 0);
glTranslatef(0, -0.4f, 0);
glScalef(s, s, s);