Modernize project codebase (#906)

* Fixed boats falling and a TP glitch #266

* Replaced every C-style cast with C++ ones

* Replaced every C-style cast with C++ ones

* Fixed boats falling and a TP glitch #266

* Updated NULL to nullptr and fixing some type issues

* Modernized and fixed a few bugs

- Replaced most instances of `NULL` with `nullptr`.
- Replaced most `shared_ptr(new ...)` with `make_shared`.
- Removed the `nullptr` macro as it was interfering with the actual nullptr keyword in some instances.

* Fixing more conflicts

* Replace int loops with size_t and start work on overrides

* Add safety checks and fix a issue with vector going OOR
This commit is contained in:
ModMaker101
2026-03-08 19:08:36 -04:00
committed by GitHub
parent 88798b501d
commit 28614b922f
1373 changed files with 20086 additions and 19527 deletions

View File

@@ -42,7 +42,7 @@ private:
bool sameDestroyTarget(int x, int y, int z);
void ensureHasSentCarriedItem();
public:
virtual bool useItemOn(shared_ptr<Player> player, Level *level, shared_ptr<ItemInstance> item, int x, int y, int z, int face, Vec3 *hit, bool bTestUseOnly=false, bool *pbUsedItem=NULL);
virtual bool useItemOn(shared_ptr<Player> player, Level *level, shared_ptr<ItemInstance> item, int x, int y, int z, int face, Vec3 *hit, bool bTestUseOnly=false, bool *pbUsedItem=nullptr);
virtual bool useItem(shared_ptr<Player> player, Level *level, shared_ptr<ItemInstance> item, bool bTestUseOnly=false);
virtual shared_ptr<MultiplayerLocalPlayer> createPlayer(Level *level);
virtual void attack(shared_ptr<Player> player, shared_ptr<Entity> entity);
@@ -65,5 +65,5 @@ public:
// 4J Stu - Added for tutorial checks
virtual bool isInputAllowed(int mapping) { return true; }
virtual bool isTutorial() { return false; }
virtual Tutorial *getTutorial() { return NULL; }
virtual Tutorial *getTutorial() { return nullptr; }
};