Modernize project codebase (#906)

* Fixed boats falling and a TP glitch #266

* Replaced every C-style cast with C++ ones

* Replaced every C-style cast with C++ ones

* Fixed boats falling and a TP glitch #266

* Updated NULL to nullptr and fixing some type issues

* Modernized and fixed a few bugs

- Replaced most instances of `NULL` with `nullptr`.
- Replaced most `shared_ptr(new ...)` with `make_shared`.
- Removed the `nullptr` macro as it was interfering with the actual nullptr keyword in some instances.

* Fixing more conflicts

* Replace int loops with size_t and start work on overrides

* Add safety checks and fix a issue with vector going OOR
This commit is contained in:
ModMaker101
2026-03-08 19:08:36 -04:00
committed by GitHub
parent 88798b501d
commit 28614b922f
1373 changed files with 20086 additions and 19527 deletions

View File

@@ -1,7 +1,7 @@
#include "stdafx.h"
#include "TexturePack.h"
wstring TexturePack::getPath(bool bTitleUpdateTexture /*= false*/,const char *pchBDPatchFileName /*= NULL*/)
wstring TexturePack::getPath(bool bTitleUpdateTexture /*= false*/,const char *pchBDPatchFileName /*= nullptr*/)
{
wstring wDrive;
#ifdef _XBOX
@@ -24,8 +24,8 @@ wstring TexturePack::getPath(bool bTitleUpdateTexture /*= false*/,const char *pc
#ifdef __PS3__
// 4J-PB - we need to check for a BD patch - this is going to be an issue for full DLC texture packs (Halloween)
char *pchUsrDir=NULL;
if(app.GetBootedFromDiscPatch() && pchBDPatchFileName!=NULL)
char *pchUsrDir=nullptr;
if(app.GetBootedFromDiscPatch() && pchBDPatchFileName!=nullptr)
{
pchUsrDir = app.GetBDUsrDirPath(pchBDPatchFileName);
wstring wstr (pchUsrDir, pchUsrDir+strlen(pchUsrDir));