Modernize project codebase (#906)

* Fixed boats falling and a TP glitch #266

* Replaced every C-style cast with C++ ones

* Replaced every C-style cast with C++ ones

* Fixed boats falling and a TP glitch #266

* Updated NULL to nullptr and fixing some type issues

* Modernized and fixed a few bugs

- Replaced most instances of `NULL` with `nullptr`.
- Replaced most `shared_ptr(new ...)` with `make_shared`.
- Removed the `nullptr` macro as it was interfering with the actual nullptr keyword in some instances.

* Fixing more conflicts

* Replace int loops with size_t and start work on overrides

* Add safety checks and fix a issue with vector going OOR
This commit is contained in:
ModMaker101
2026-03-08 19:08:36 -04:00
committed by GitHub
parent 88798b501d
commit 28614b922f
1373 changed files with 20086 additions and 19527 deletions

View File

@@ -170,9 +170,9 @@ int ArmorItem::getColor(shared_ptr<ItemInstance> item)
if (armorType != ArmorMaterial::CLOTH) return -1;
CompoundTag *tag = item->getTag();
if (tag == NULL) return Minecraft::GetInstance()->getColourTable()->getColor( DEFAULT_LEATHER_COLOR );
if (tag == nullptr) return Minecraft::GetInstance()->getColourTable()->getColor( DEFAULT_LEATHER_COLOR );
CompoundTag *display = tag->getCompound(L"display");
if (display == NULL) return Minecraft::GetInstance()->getColourTable()->getColor( DEFAULT_LEATHER_COLOR );
if (display == nullptr) return Minecraft::GetInstance()->getColourTable()->getColor( DEFAULT_LEATHER_COLOR );
if (display->contains(L"color"))
{
@@ -197,7 +197,7 @@ void ArmorItem::clearColor(shared_ptr<ItemInstance> item)
{
if (armorType != ArmorMaterial::CLOTH) return;
CompoundTag *tag = item->getTag();
if (tag == NULL) return;
if (tag == nullptr) return;
CompoundTag *display = tag->getCompound(L"display");
if (display->contains(L"color")) display->remove(L"color");
}
@@ -215,7 +215,7 @@ void ArmorItem::setColor(shared_ptr<ItemInstance> item, int color)
CompoundTag *tag = item->getTag();
if (tag == NULL)
if (tag == nullptr)
{
tag = new CompoundTag();
item->setTag(tag);
@@ -262,5 +262,5 @@ Icon *ArmorItem::getEmptyIcon(int slot)
return Item::boots_diamond->iconEmpty;
}
return NULL;
return nullptr;
}