Modernize project codebase (#906)

* Fixed boats falling and a TP glitch #266

* Replaced every C-style cast with C++ ones

* Replaced every C-style cast with C++ ones

* Fixed boats falling and a TP glitch #266

* Updated NULL to nullptr and fixing some type issues

* Modernized and fixed a few bugs

- Replaced most instances of `NULL` with `nullptr`.
- Replaced most `shared_ptr(new ...)` with `make_shared`.
- Removed the `nullptr` macro as it was interfering with the actual nullptr keyword in some instances.

* Fixing more conflicts

* Replace int loops with size_t and start work on overrides

* Add safety checks and fix a issue with vector going OOR
This commit is contained in:
ModMaker101
2026-03-08 19:08:36 -04:00
committed by GitHub
parent 88798b501d
commit 28614b922f
1373 changed files with 20086 additions and 19527 deletions

View File

@@ -19,11 +19,11 @@ int ArmorSlot::getMaxStackSize() const
bool ArmorSlot::mayPlace(shared_ptr<ItemInstance> item)
{
if (item == NULL)
if (item == nullptr)
{
return false;
}
if ( dynamic_cast<ArmorItem *>( item->getItem() ) != NULL)
if ( dynamic_cast<ArmorItem *>( item->getItem() ) != nullptr)
{
return dynamic_cast<ArmorItem *>( item->getItem() )->slot == slotNum;
}
@@ -43,7 +43,7 @@ Icon *ArmorSlot::getNoItemIcon()
//bool ArmorSlot::mayCombine(shared_ptr<ItemInstance> item)
//{
// shared_ptr<ItemInstance> thisItemI = getItem();
// if(thisItemI == NULL || item == NULL) return false;
// if(thisItemI == nullptr || item == nullptr) return false;
//
// ArmorItem *thisItem = (ArmorItem *)thisItemI->getItem();
// bool thisIsDyableArmor = thisItem->getMaterial() == ArmorItem::ArmorMaterial::CLOTH;
@@ -53,7 +53,7 @@ Icon *ArmorSlot::getNoItemIcon()
//
//shared_ptr<ItemInstance> ArmorSlot::combine(shared_ptr<ItemInstance> item)
//{
// shared_ptr<CraftingContainer> craftSlots = shared_ptr<CraftingContainer>( new CraftingContainer(NULL, 2, 2) );
// shared_ptr<CraftingContainer> craftSlots = shared_ptr<CraftingContainer>( new CraftingContainer(nullptr, 2, 2) );
// craftSlots->setItem(0, item);
// craftSlots->setItem(1, getItem()); // Armour item needs to go second
// shared_ptr<ItemInstance> result = ArmorDyeRecipe::assembleDyedArmor(craftSlots);