Modernize project codebase (#906)

* Fixed boats falling and a TP glitch #266

* Replaced every C-style cast with C++ ones

* Replaced every C-style cast with C++ ones

* Fixed boats falling and a TP glitch #266

* Updated NULL to nullptr and fixing some type issues

* Modernized and fixed a few bugs

- Replaced most instances of `NULL` with `nullptr`.
- Replaced most `shared_ptr(new ...)` with `make_shared`.
- Removed the `nullptr` macro as it was interfering with the actual nullptr keyword in some instances.

* Fixing more conflicts

* Replace int loops with size_t and start work on overrides

* Add safety checks and fix a issue with vector going OOR
This commit is contained in:
ModMaker101
2026-03-08 19:08:36 -04:00
committed by GitHub
parent 88798b501d
commit 28614b922f
1373 changed files with 20086 additions and 19527 deletions

View File

@@ -12,7 +12,7 @@ const wstring ClockItem::TEXTURE_PLAYER_ICON[XUSER_MAX_COUNT] = {L"clockP0",L"cl
ClockItem::ClockItem(int id) : Item(id)
{
icons = NULL;
icons = nullptr;
}
// 4J Added so that we can override the icon id used to calculate the texture UV's for each player
@@ -21,7 +21,7 @@ Icon *ClockItem::getIcon(int auxValue)
Icon *icon = Item::getIcon(auxValue);
Minecraft *pMinecraft = Minecraft::GetInstance();
if( pMinecraft->player != NULL && auxValue == 0 )
if( pMinecraft->player != nullptr && auxValue == 0 )
{
icon = icons[pMinecraft->player->GetXboxPad()];
}