Modernize project codebase (#906)

* Fixed boats falling and a TP glitch #266

* Replaced every C-style cast with C++ ones

* Replaced every C-style cast with C++ ones

* Fixed boats falling and a TP glitch #266

* Updated NULL to nullptr and fixing some type issues

* Modernized and fixed a few bugs

- Replaced most instances of `NULL` with `nullptr`.
- Replaced most `shared_ptr(new ...)` with `make_shared`.
- Removed the `nullptr` macro as it was interfering with the actual nullptr keyword in some instances.

* Fixing more conflicts

* Replace int loops with size_t and start work on overrides

* Add safety checks and fix a issue with vector going OOR
This commit is contained in:
ModMaker101
2026-03-08 19:08:36 -04:00
committed by GitHub
parent 88798b501d
commit 28614b922f
1373 changed files with 20086 additions and 19527 deletions

View File

@@ -62,7 +62,7 @@ void DaylightDetectorTile::updateSignalStrength(Level *level, int x, int y, int
sunAngle = sunAngle + (PI * 2.0f - sunAngle) * .2f;
}
target = Math::round((float) target * Mth::cos(sunAngle));
target = Math::round(static_cast<float>(target) * Mth::cos(sunAngle));
if (target < 0)
{
target = 0;
@@ -95,7 +95,7 @@ bool DaylightDetectorTile::isSignalSource()
shared_ptr<TileEntity> DaylightDetectorTile::newTileEntity(Level *level)
{
return shared_ptr<DaylightDetectorTileEntity>( new DaylightDetectorTileEntity() );
return std::make_shared<DaylightDetectorTileEntity>();
}
Icon *DaylightDetectorTile::getTexture(int face, int data)