Modernize project codebase (#906)

* Fixed boats falling and a TP glitch #266

* Replaced every C-style cast with C++ ones

* Replaced every C-style cast with C++ ones

* Fixed boats falling and a TP glitch #266

* Updated NULL to nullptr and fixing some type issues

* Modernized and fixed a few bugs

- Replaced most instances of `NULL` with `nullptr`.
- Replaced most `shared_ptr(new ...)` with `make_shared`.
- Removed the `nullptr` macro as it was interfering with the actual nullptr keyword in some instances.

* Fixing more conflicts

* Replace int loops with size_t and start work on overrides

* Add safety checks and fix a issue with vector going OOR
This commit is contained in:
ModMaker101
2026-03-08 19:08:36 -04:00
committed by GitHub
parent 88798b501d
commit 28614b922f
1373 changed files with 20086 additions and 19527 deletions

View File

@@ -25,7 +25,7 @@ AABB *FenceGateTile::getAABB(Level *level, int x, int y, int z)
int data = level->getData(x, y, z);
if (isOpen(data))
{
return NULL;
return nullptr;
}
// 4J Brought forward change from 1.2.3 to fix hit box rotation
if (data == Direction::NORTH || data == Direction::SOUTH)
@@ -86,7 +86,7 @@ bool FenceGateTile::use(Level *level, int x, int y, int z, shared_ptr<Player> pl
if (soundOnly)
{
// 4J - added - just do enough to play the sound
level->levelEvent(player, LevelEvent::SOUND_OPEN_DOOR, x, y, z, 0); // 4J - changed event to pass player rather than NULL as the source of the event so we can filter the broadcast properly
level->levelEvent(player, LevelEvent::SOUND_OPEN_DOOR, x, y, z, 0); // 4J - changed event to pass player rather than nullptr as the source of the event so we can filter the broadcast properly
return false;
}