Modernize project codebase (#906)

* Fixed boats falling and a TP glitch #266

* Replaced every C-style cast with C++ ones

* Replaced every C-style cast with C++ ones

* Fixed boats falling and a TP glitch #266

* Updated NULL to nullptr and fixing some type issues

* Modernized and fixed a few bugs

- Replaced most instances of `NULL` with `nullptr`.
- Replaced most `shared_ptr(new ...)` with `make_shared`.
- Removed the `nullptr` macro as it was interfering with the actual nullptr keyword in some instances.

* Fixing more conflicts

* Replace int loops with size_t and start work on overrides

* Add safety checks and fix a issue with vector going OOR
This commit is contained in:
ModMaker101
2026-03-08 19:08:36 -04:00
committed by GitHub
parent 88798b501d
commit 28614b922f
1373 changed files with 20086 additions and 19527 deletions

View File

@@ -15,7 +15,7 @@ LeapAtTargetGoal::LeapAtTargetGoal(Mob *mob, float yd)
bool LeapAtTargetGoal::canUse()
{
target = weak_ptr<LivingEntity>(mob->getTarget());
if (target.lock() == NULL) return false;
if (target.lock() == nullptr) return false;
double d = mob->distanceToSqr(target.lock());
if (d < 2 * 2 || d > 4 * 4) return false;
if (!mob->onGround) return false;
@@ -25,7 +25,7 @@ bool LeapAtTargetGoal::canUse()
bool LeapAtTargetGoal::canContinueToUse()
{
return target.lock() != NULL && !mob->onGround;
return target.lock() != nullptr && !mob->onGround;
}
void LeapAtTargetGoal::start()