Modernize project codebase (#906)

* Fixed boats falling and a TP glitch #266

* Replaced every C-style cast with C++ ones

* Replaced every C-style cast with C++ ones

* Fixed boats falling and a TP glitch #266

* Updated NULL to nullptr and fixing some type issues

* Modernized and fixed a few bugs

- Replaced most instances of `NULL` with `nullptr`.
- Replaced most `shared_ptr(new ...)` with `make_shared`.
- Removed the `nullptr` macro as it was interfering with the actual nullptr keyword in some instances.

* Fixing more conflicts

* Replace int loops with size_t and start work on overrides

* Add safety checks and fix a issue with vector going OOR
This commit is contained in:
ModMaker101
2026-03-08 19:08:36 -04:00
committed by GitHub
parent 88798b501d
commit 28614b922f
1373 changed files with 20086 additions and 19527 deletions

View File

@@ -46,7 +46,7 @@ shared_ptr<Entity> Monster::findAttackTarget()
#endif
shared_ptr<Player> player = level->getNearestAttackablePlayer(shared_from_this(), 16);
if (player != NULL && canSee(player) ) return player;
if (player != nullptr && canSee(player) ) return player;
return shared_ptr<Player>();
}
@@ -75,7 +75,7 @@ bool Monster::hurt(DamageSource *source, float dmg)
*/
bool Monster::doHurtTarget(shared_ptr<Entity> target)
{
float dmg = (float) getAttribute(SharedMonsterAttributes::ATTACK_DAMAGE)->getValue();
float dmg = static_cast<float>(getAttribute(SharedMonsterAttributes::ATTACK_DAMAGE)->getValue());
int knockback = 0;