Modernize project codebase (#906)

* Fixed boats falling and a TP glitch #266

* Replaced every C-style cast with C++ ones

* Replaced every C-style cast with C++ ones

* Fixed boats falling and a TP glitch #266

* Updated NULL to nullptr and fixing some type issues

* Modernized and fixed a few bugs

- Replaced most instances of `NULL` with `nullptr`.
- Replaced most `shared_ptr(new ...)` with `make_shared`.
- Removed the `nullptr` macro as it was interfering with the actual nullptr keyword in some instances.

* Fixing more conflicts

* Replace int loops with size_t and start work on overrides

* Add safety checks and fix a issue with vector going OOR
This commit is contained in:
ModMaker101
2026-03-08 19:08:36 -04:00
committed by GitHub
parent 88798b501d
commit 28614b922f
1373 changed files with 20086 additions and 19527 deletions

View File

@@ -41,7 +41,7 @@ bool OcelotSitOnTileGoal::canContinueToUse()
void OcelotSitOnTileGoal::start()
{
ocelot->getNavigation()->moveTo((float) tileX + 0.5, tileY + 1, (float) tileZ + 0.5, speedModifier);
ocelot->getNavigation()->moveTo(static_cast<float>(tileX) + 0.5, tileY + 1, static_cast<float>(tileZ) + 0.5, speedModifier);
_tick = 0;
tryTicks = 0;
maxTicks = ocelot->getRandom()->nextInt(ocelot->getRandom()->nextInt(SIT_TICKS) + SIT_TICKS) + SIT_TICKS;
@@ -64,7 +64,7 @@ void OcelotSitOnTileGoal::tick()
if (ocelot->distanceToSqr(tileX, tileY + 1, tileZ) > 1)
{
ocelot->setSitting(false);
ocelot->getNavigation()->moveTo((float) tileX + 0.5, tileY + 1, (float) tileZ + 0.5, speedModifier);
ocelot->getNavigation()->moveTo(static_cast<float>(tileX) + 0.5, tileY + 1, static_cast<float>(tileZ) + 0.5, speedModifier);
tryTicks++;
}
else if (!ocelot->isSitting())
@@ -79,12 +79,12 @@ void OcelotSitOnTileGoal::tick()
bool OcelotSitOnTileGoal::findNearestTile()
{
int y = (int) ocelot->y;
int y = static_cast<int>(ocelot->y);
double distSqr = Integer::MAX_VALUE;
for (int x = (int) ocelot->x - SEARCH_RANGE; x < ocelot->x + SEARCH_RANGE; x++)
for (int x = static_cast<int>(ocelot->x) - SEARCH_RANGE; x < ocelot->x + SEARCH_RANGE; x++)
{
for (int z = (int) ocelot->z - SEARCH_RANGE; z < ocelot->z + SEARCH_RANGE; z++)
for (int z = static_cast<int>(ocelot->z) - SEARCH_RANGE; z < ocelot->z + SEARCH_RANGE; z++)
{
if (isValidTarget(ocelot->level, x, y, z) && ocelot->level->isEmptyTile(x, y + 1, z))
{