Modernize project codebase (#906)

* Fixed boats falling and a TP glitch #266

* Replaced every C-style cast with C++ ones

* Replaced every C-style cast with C++ ones

* Fixed boats falling and a TP glitch #266

* Updated NULL to nullptr and fixing some type issues

* Modernized and fixed a few bugs

- Replaced most instances of `NULL` with `nullptr`.
- Replaced most `shared_ptr(new ...)` with `make_shared`.
- Removed the `nullptr` macro as it was interfering with the actual nullptr keyword in some instances.

* Fixing more conflicts

* Replace int loops with size_t and start work on overrides

* Add safety checks and fix a issue with vector going OOR
This commit is contained in:
ModMaker101
2026-03-08 19:08:36 -04:00
committed by GitHub
parent 88798b501d
commit 28614b922f
1373 changed files with 20086 additions and 19527 deletions

View File

@@ -35,8 +35,8 @@ bool OreFeature::place(Level *level, Random *random, int x, int y, int z)
bool collisionsExpected = false;
LevelGenerationOptions *levelGenOptions = NULL;
if( app.getLevelGenerationOptions() != NULL )
LevelGenerationOptions *levelGenOptions = nullptr;
if( app.getLevelGenerationOptions() != nullptr )
{
levelGenOptions = app.getLevelGenerationOptions();
@@ -83,7 +83,7 @@ bool OreFeature::place(Level *level, Random *random, int x, int y, int z)
int zt1 = Mth::floor(zz + halfR);
// 4J Stu Added to stop ore features generating areas previously place by game rule generation
if(collisionsExpected && levelGenOptions != NULL)
if(collisionsExpected && levelGenOptions != nullptr)
{
bool intersects = levelGenOptions->checkIntersects(xt0, yt0, zt0, xt1, yt1, zt1);
if(intersects)