Modernize project codebase (#906)

* Fixed boats falling and a TP glitch #266

* Replaced every C-style cast with C++ ones

* Replaced every C-style cast with C++ ones

* Fixed boats falling and a TP glitch #266

* Updated NULL to nullptr and fixing some type issues

* Modernized and fixed a few bugs

- Replaced most instances of `NULL` with `nullptr`.
- Replaced most `shared_ptr(new ...)` with `make_shared`.
- Removed the `nullptr` macro as it was interfering with the actual nullptr keyword in some instances.

* Fixing more conflicts

* Replace int loops with size_t and start work on overrides

* Add safety checks and fix a issue with vector going OOR
This commit is contained in:
ModMaker101
2026-03-08 19:08:36 -04:00
committed by GitHub
parent 88798b501d
commit 28614b922f
1373 changed files with 20086 additions and 19527 deletions

View File

@@ -38,10 +38,10 @@ ListTag<CompoundTag> *PlayerEnderChestContainer::createTag()
for (int i = 0; i < getContainerSize(); i++)
{
shared_ptr<ItemInstance> item = getItem(i);
if (item != NULL)
if (item != nullptr)
{
CompoundTag *tag = new CompoundTag();
tag->putByte(L"Slot", (byte) i);
tag->putByte(L"Slot", static_cast<byte>(i));
item->save(tag);
items->add(tag);
}
@@ -51,7 +51,7 @@ ListTag<CompoundTag> *PlayerEnderChestContainer::createTag()
bool PlayerEnderChestContainer::stillValid(shared_ptr<Player> player)
{
if (activeChest != NULL && !activeChest->stillValid(player))
if (activeChest != nullptr && !activeChest->stillValid(player))
{
return false;
}
@@ -60,7 +60,7 @@ bool PlayerEnderChestContainer::stillValid(shared_ptr<Player> player)
void PlayerEnderChestContainer::startOpen()
{
if (activeChest != NULL)
if (activeChest != nullptr)
{
activeChest->startOpen();
}