Modernize project codebase (#906)

* Fixed boats falling and a TP glitch #266

* Replaced every C-style cast with C++ ones

* Replaced every C-style cast with C++ ones

* Fixed boats falling and a TP glitch #266

* Updated NULL to nullptr and fixing some type issues

* Modernized and fixed a few bugs

- Replaced most instances of `NULL` with `nullptr`.
- Replaced most `shared_ptr(new ...)` with `make_shared`.
- Removed the `nullptr` macro as it was interfering with the actual nullptr keyword in some instances.

* Fixing more conflicts

* Replace int loops with size_t and start work on overrides

* Add safety checks and fix a issue with vector going OOR
This commit is contained in:
ModMaker101
2026-03-08 19:08:36 -04:00
committed by GitHub
parent 88798b501d
commit 28614b922f
1373 changed files with 20086 additions and 19527 deletions

View File

@@ -25,7 +25,7 @@ ReadOnlyChunkCache::~ReadOnlyChunkCache()
bool ReadOnlyChunkCache::hasChunk(int x, int z)
{
int slot = (x & LEN_MASK) | ((z & LEN_MASK) * LEN);
return chunks[slot] != NULL && (chunks[slot]->isAt(x, z));
return chunks[slot] != nullptr && (chunks[slot]->isAt(x, z));
}
LevelChunk *ReadOnlyChunkCache::create(int x, int z)
@@ -41,7 +41,7 @@ LevelChunk *ReadOnlyChunkCache::getChunk(int x, int z)
if (!hasChunk(x, z))
{
LevelChunk *newChunk = load(x, z);
if (newChunk == NULL)
if (newChunk == nullptr)
{
newChunk = new EmptyLevelChunk(level, emptyPixels, x, z);
}
@@ -91,10 +91,10 @@ wstring ReadOnlyChunkCache::gatherStats()
vector<Biome::MobSpawnerData *> *ReadOnlyChunkCache::getMobsAt(MobCategory *mobCategory, int x, int y, int z)
{
return NULL;
return nullptr;
}
TilePos *ReadOnlyChunkCache::findNearestMapFeature(Level *level, const wstring& featureName, int x, int y, int z)
{
return NULL;
return nullptr;
}