Modernize project codebase (#906)

* Fixed boats falling and a TP glitch #266

* Replaced every C-style cast with C++ ones

* Replaced every C-style cast with C++ ones

* Fixed boats falling and a TP glitch #266

* Updated NULL to nullptr and fixing some type issues

* Modernized and fixed a few bugs

- Replaced most instances of `NULL` with `nullptr`.
- Replaced most `shared_ptr(new ...)` with `make_shared`.
- Removed the `nullptr` macro as it was interfering with the actual nullptr keyword in some instances.

* Fixing more conflicts

* Replace int loops with size_t and start work on overrides

* Add safety checks and fix a issue with vector going OOR
This commit is contained in:
ModMaker101
2026-03-08 19:08:36 -04:00
committed by GitHub
parent 88798b501d
commit 28614b922f
1373 changed files with 20086 additions and 19527 deletions

View File

@@ -48,7 +48,7 @@ bool SkullItem::useOn(shared_ptr<ItemInstance> instance, shared_ptr<Player> play
shared_ptr<TileEntity> skullTE = level->getTileEntity(x, y, z);
shared_ptr<SkullTileEntity> skull = dynamic_pointer_cast<SkullTileEntity>(skullTE);
if (skull != NULL)
if (skull != nullptr)
{
wstring extra = L"";
if (instance->hasTag() && instance->getTag()->contains(L"SkullOwner"))
@@ -57,7 +57,7 @@ bool SkullItem::useOn(shared_ptr<ItemInstance> instance, shared_ptr<Player> play
}
skull->setSkullType(instance->getAuxValue(), extra);
skull->setRotation(rot);
((SkullTile *) Tile::skull)->checkMobSpawn(level, x, y, z, skull);
static_cast<SkullTile *>(Tile::skull)->checkMobSpawn(level, x, y, z, skull);
}
instance->count--;