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@@ -428,7 +428,7 @@ void Textures::bindTextureLayers(ResourceLocation *resource)
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for( int i = 0; i < layers; i++ )
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{
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RenderManager.TextureBind(i,loadTexture(resource->getTexture(i)));
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RenderManager.TextureBind(loadTexture(resource->getTexture(i)));
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}
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}
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