fix: removed headlesss server logic in favor of the new server exe. (#1265)

This commit is contained in:
Matthew Toro
2026-03-15 16:43:27 -04:00
committed by GitHub
parent f8963326fe
commit 7b643cdd75

View File

@@ -121,7 +121,6 @@ static WINDOWPLACEMENT g_wpPrev = { sizeof(g_wpPrev) };
struct Win64LaunchOptions
{
int screenMode;
bool serverMode;
bool fullscreen;
};
@@ -207,13 +206,9 @@ static Win64LaunchOptions ParseLaunchOptions()
{
Win64LaunchOptions options = {};
options.screenMode = 0;
options.serverMode = false;
g_Win64MultiplayerJoin = false;
g_Win64MultiplayerPort = WIN64_NET_DEFAULT_PORT;
g_Win64DedicatedServer = false;
g_Win64DedicatedServerPort = WIN64_NET_DEFAULT_PORT;
g_Win64DedicatedServerBindIP[0] = 0;
int argc = 0;
LPWSTR* argv = CommandLineToArgvW(GetCommandLineW(), &argc);
@@ -226,17 +221,6 @@ static Win64LaunchOptions ParseLaunchOptions()
options.screenMode = argv[1][0] - L'0';
}
for (int i = 1; i < argc; ++i)
{
if (_wcsicmp(argv[i], L"-server") == 0)
{
options.serverMode = true;
break;
}
}
g_Win64DedicatedServer = options.serverMode;
for (int i = 1; i < argc; ++i)
{
if (_wcsicmp(argv[i], L"-name") == 0 && (i + 1) < argc)
@@ -247,15 +231,8 @@ static Win64LaunchOptions ParseLaunchOptions()
{
char ipBuf[256];
CopyWideArgToAnsi(argv[++i], ipBuf, sizeof(ipBuf));
if (options.serverMode)
{
strncpy_s(g_Win64DedicatedServerBindIP, sizeof(g_Win64DedicatedServerBindIP), ipBuf, _TRUNCATE);
}
else
{
strncpy_s(g_Win64MultiplayerIP, sizeof(g_Win64MultiplayerIP), ipBuf, _TRUNCATE);
g_Win64MultiplayerJoin = true;
}
strncpy_s(g_Win64MultiplayerIP, sizeof(g_Win64MultiplayerIP), ipBuf, _TRUNCATE);
g_Win64MultiplayerJoin = true;
}
else if (_wcsicmp(argv[i], L"-port") == 0 && (i + 1) < argc)
{
@@ -263,10 +240,7 @@ static Win64LaunchOptions ParseLaunchOptions()
const long port = wcstol(argv[++i], &endPtr, 10);
if (endPtr != argv[i] && *endPtr == 0 && port > 0 && port <= 65535)
{
if (options.serverMode)
g_Win64DedicatedServerPort = static_cast<int>(port);
else
g_Win64MultiplayerPort = static_cast<int>(port);
g_Win64MultiplayerPort = static_cast<int>(port);
}
}
else if (_wcsicmp(argv[i], L"-fullscreen") == 0)
@@ -277,36 +251,6 @@ static Win64LaunchOptions ParseLaunchOptions()
return options;
}
static BOOL WINAPI HeadlessServerCtrlHandler(DWORD ctrlType)
{
switch (ctrlType)
{
case CTRL_C_EVENT:
case CTRL_BREAK_EVENT:
case CTRL_CLOSE_EVENT:
case CTRL_SHUTDOWN_EVENT:
app.m_bShutdown = true;
MinecraftServer::HaltServer();
return TRUE;
default:
return FALSE;
}
}
static void SetupHeadlessServerConsole()
{
if (AllocConsole())
{
FILE* stream = nullptr;
freopen_s(&stream, "CONIN$", "r", stdin);
freopen_s(&stream, "CONOUT$", "w", stdout);
freopen_s(&stream, "CONOUT$", "w", stderr);
SetConsoleTitleA("Minecraft Server");
}
SetConsoleCtrlHandler(HeadlessServerCtrlHandler, TRUE);
}
void DefineActions(void)
{
// The app needs to define the actions required, and the possible mappings for these
@@ -1350,161 +1294,6 @@ static Minecraft* InitialiseMinecraftRuntime()
return pMinecraft;
}
static int HeadlessServerConsoleThreadProc(void* lpParameter)
{
UNREFERENCED_PARAMETER(lpParameter);
std::string line;
while (!app.m_bShutdown)
{
if (!std::getline(std::cin, line))
{
if (std::cin.eof())
{
break;
}
std::cin.clear();
Sleep(50);
continue;
}
wstring command = trimString(convStringToWstring(line));
if (command.empty())
continue;
MinecraftServer* server = MinecraftServer::getInstance();
if (server != nullptr)
{
server->handleConsoleInput(command, server);
}
}
return 0;
}
static int RunHeadlessServer()
{
SetupHeadlessServerConsole();
Settings serverSettings(new File(L"server.properties"));
const wstring configuredBindIp = serverSettings.getString(L"server-ip", L"");
const char* bindIp = "*";
if (g_Win64DedicatedServerBindIP[0] != 0)
{
bindIp = g_Win64DedicatedServerBindIP;
}
else if (!configuredBindIp.empty())
{
bindIp = wstringtochararray(configuredBindIp);
}
const int port = g_Win64DedicatedServerPort > 0 ? g_Win64DedicatedServerPort : serverSettings.getInt(L"server-port", WIN64_NET_DEFAULT_PORT);
printf("Starting headless server on %s:%d\n", bindIp, port);
fflush(stdout);
const Minecraft* pMinecraft = InitialiseMinecraftRuntime();
if (pMinecraft == nullptr)
{
fprintf(stderr, "Failed to initialise the Minecraft runtime.\n");
return 1;
}
app.SetGameHostOption(eGameHostOption_Difficulty, serverSettings.getInt(L"difficulty", 1));
app.SetGameHostOption(eGameHostOption_Gamertags, 1);
app.SetGameHostOption(eGameHostOption_GameType, serverSettings.getInt(L"gamemode", 0));
app.SetGameHostOption(eGameHostOption_LevelType, 0);
app.SetGameHostOption(eGameHostOption_Structures, serverSettings.getBoolean(L"generate-structures", true) ? 1 : 0);
app.SetGameHostOption(eGameHostOption_BonusChest, serverSettings.getBoolean(L"bonus-chest", false) ? 1 : 0);
app.SetGameHostOption(eGameHostOption_PvP, serverSettings.getBoolean(L"pvp", true) ? 1 : 0);
app.SetGameHostOption(eGameHostOption_TrustPlayers, serverSettings.getBoolean(L"trust-players", true) ? 1 : 0);
app.SetGameHostOption(eGameHostOption_FireSpreads, serverSettings.getBoolean(L"fire-spreads", true) ? 1 : 0);
app.SetGameHostOption(eGameHostOption_TNT, serverSettings.getBoolean(L"tnt", true) ? 1 : 0);
app.SetGameHostOption(eGameHostOption_HostCanFly, 1);
app.SetGameHostOption(eGameHostOption_HostCanChangeHunger, 1);
app.SetGameHostOption(eGameHostOption_HostCanBeInvisible, 1);
app.SetGameHostOption(eGameHostOption_MobGriefing, 1);
app.SetGameHostOption(eGameHostOption_KeepInventory, 0);
app.SetGameHostOption(eGameHostOption_DoMobSpawning, 1);
app.SetGameHostOption(eGameHostOption_DoMobLoot, 1);
app.SetGameHostOption(eGameHostOption_DoTileDrops, 1);
app.SetGameHostOption(eGameHostOption_NaturalRegeneration, 1);
app.SetGameHostOption(eGameHostOption_DoDaylightCycle, 1);
MinecraftServer::resetFlags();
g_NetworkManager.HostGame(0, false, true, MINECRAFT_NET_MAX_PLAYERS, 0);
if (!WinsockNetLayer::IsActive())
{
fprintf(stderr, "Failed to bind the server socket on %s:%d.\n", bindIp, port);
return 1;
}
g_NetworkManager.FakeLocalPlayerJoined();
NetworkGameInitData* param = new NetworkGameInitData();
param->seed = 0;
param->settings = app.GetGameHostOption(eGameHostOption_All);
g_NetworkManager.ServerStoppedCreate(true);
g_NetworkManager.ServerReadyCreate(true);
C4JThread* thread = new C4JThread(&CGameNetworkManager::ServerThreadProc, param, "Server", 256 * 1024);
thread->SetProcessor(CPU_CORE_SERVER);
thread->Run();
g_NetworkManager.ServerReadyWait();
g_NetworkManager.ServerReadyDestroy();
if (MinecraftServer::serverHalted())
{
fprintf(stderr, "The server halted during startup.\n");
g_NetworkManager.LeaveGame(false);
return 1;
}
app.SetGameStarted(true);
g_NetworkManager.DoWork();
printf("Server ready on %s:%d\n", bindIp, port);
printf("Type 'help' for server commands.\n");
fflush(stdout);
C4JThread* consoleThread = new C4JThread(&HeadlessServerConsoleThreadProc, nullptr, "Server console", 128 * 1024);
consoleThread->Run();
MSG msg = { 0 };
while (WM_QUIT != msg.message && !app.m_bShutdown && !MinecraftServer::serverHalted())
{
if (PeekMessage(&msg, nullptr, 0, 0, PM_REMOVE))
{
TranslateMessage(&msg);
DispatchMessage(&msg);
continue;
}
app.UpdateTime();
ProfileManager.Tick();
StorageManager.Tick();
RenderManager.Tick();
ui.tick();
g_NetworkManager.DoWork();
app.HandleXuiActions();
Sleep(10);
}
printf("Stopping server...\n");
fflush(stdout);
app.m_bShutdown = true;
MinecraftServer::HaltServer();
g_NetworkManager.LeaveGame(false);
return 0;
}
int APIENTRY _tWinMain(_In_ HINSTANCE hInstance,
_In_opt_ HINSTANCE hPrevInstance,
_In_ LPTSTR lpCmdLine,
@@ -1566,11 +1355,8 @@ int APIENTRY _tWinMain(_In_ HINSTANCE hInstance,
const Win64LaunchOptions launchOptions = ParseLaunchOptions();
ApplyScreenMode(launchOptions.screenMode);
// Ensure uid.dat exists from startup in client mode (before any multiplayer/login path).
if (!launchOptions.serverMode)
{
Win64Xuid::ResolvePersistentXuid();
}
// Ensure uid.dat exists from startup (before any multiplayer/login path).
Win64Xuid::ResolvePersistentXuid();
// If no username, let's fall back
if (g_Win64Username[0] == 0)
@@ -1651,7 +1437,7 @@ int APIENTRY _tWinMain(_In_ HINSTANCE hInstance,
MyRegisterClass(hInstance);
// Perform application initialization:
if (!InitInstance (hInstance, launchOptions.serverMode ? SW_HIDE : nCmdShow))
if (!InitInstance (hInstance, nCmdShow))
{
return FALSE;
}
@@ -1670,13 +1456,6 @@ int APIENTRY _tWinMain(_In_ HINSTANCE hInstance,
ToggleFullscreen();
}
if (launchOptions.serverMode)
{
const int serverResult = RunHeadlessServer();
CleanupDevice();
return serverResult;
}
#if 0
// Main message loop
MSG msg = {0};