Fixed the ear bleeding sound when using a slider with mouse controls (#1296)

* Fixed the ear bleeding sound when using a slider with mouse controls

Now only ticks every 9 "ticks" unless the slider has less than 18 possible values..

* cured rtm516's ocd

title

* rtm516 reaches enlightenment

* rtm516 reaches total enlightenment
This commit is contained in:
Xenovyy
2026-03-17 18:44:12 -04:00
committed by GitHub
parent b774d13806
commit a94ee1ca22

View File

@@ -66,12 +66,44 @@ void UIControl_Slider::init(UIString label, int id, int min, int max, int curren
#endif
}
bool IsUsingKeyboardMouse()
{
#ifdef _WINDOWS64
if (g_KBMInput.IsKBMActive()) return true;
return g_KBMInput.HasAnyInput();
#else
return false;
#endif
}
void UIControl_Slider::handleSliderMove(int newValue)
{
if (m_current!=newValue)
{
ui.PlayUISFX(eSFX_Scroll);
m_current = newValue;
int valueCount = 1;
if (!m_allPossibleLabels.empty()) {
valueCount = static_cast<int>(m_allPossibleLabels.size());
}
else {
long long range = static_cast<long long>(m_max) - static_cast<long long>(m_min) + 1;
if (range <= 0) range = 1;
valueCount = static_cast<int>(range);
}
if (IsUsingKeyboardMouse() == true) {
if (newValue % 10 == 0) {
ui.PlayUISFX(eSFX_Scroll);
m_current = newValue;
} else if (valueCount <= 20) {
ui.PlayUISFX(eSFX_Scroll);
m_current = newValue;
}
} else {
ui.PlayUISFX(eSFX_Scroll);
m_current = newValue;
}
if(newValue < m_allPossibleLabels.size())
{