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Fix save list, delete save, exit without saving, and blank username on Windows64 (#539)
* Fix world save rename not applying new name
KeyboardCompleteWorldNameCallback had no _WINDOWS64 branch, so the
typed name was validated then silently discarded on every rename attempt.
Write the new name to a worldname.txt sidecar file next to the save
(Windows64\GameHDD\{folder}\worldname.txt) and update the in-memory
display name immediately. ReadLevelNameFromSaveFile now checks for this
sidecar first so renamed saves persist correctly across restarts.
* Fixed gamertag being blank upon renaming and re-joining a save
* Save deletion fix, exiting without saving fix
* Add native in-game keyboard UI for world naming and renaming
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@@ -2,6 +2,7 @@
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#include "UI.h"
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#include "UIScene_LoadMenu.h"
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#include "..\..\Minecraft.h"
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#include "..\..\User.h"
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#include "..\..\TexturePackRepository.h"
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#include "..\..\Options.h"
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#include "..\..\MinecraftServer.h"
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@@ -273,7 +274,7 @@ UIScene_LoadMenu::UIScene_LoadMenu(int iPad, void *initData, UILayer *parentLaye
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m_bIgnoreInput = false;
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Minecraft *pMinecraft = Minecraft::GetInstance();
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int texturePacksCount = pMinecraft->skins->getTexturePackCount();
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unsigned int texturePacksCount = (unsigned int)pMinecraft->skins->getTexturePackCount();
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for(unsigned int i = 0; i < texturePacksCount; ++i)
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{
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TexturePack *tp = pMinecraft->skins->getTexturePackByIndex(i);
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@@ -1629,6 +1630,12 @@ void UIScene_LoadMenu::StartGameFromSave(UIScene_LoadMenu* pClass, DWORD dwLocal
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param->settings = app.GetGameHostOption( eGameHostOption_All );
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#ifdef _WINDOWS64
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{
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extern wchar_t g_Win64UsernameW[17];
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Minecraft::GetInstance()->user->name = g_Win64UsernameW;
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}
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#endif
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#ifndef _XBOX
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g_NetworkManager.FakeLocalPlayerJoined();
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#endif
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