mirror of
https://github.com/smartcmd/MinecraftConsoles.git
synced 2026-03-26 16:28:14 +05:00
Fix save list, delete save, exit without saving, and blank username on Windows64 (#539)
* Fix world save rename not applying new name
KeyboardCompleteWorldNameCallback had no _WINDOWS64 branch, so the
typed name was validated then silently discarded on every rename attempt.
Write the new name to a worldname.txt sidecar file next to the save
(Windows64\GameHDD\{folder}\worldname.txt) and update the in-memory
display name immediately. ReadLevelNameFromSaveFile now checks for this
sidecar first so renamed saves persist correctly across restarts.
* Fixed gamertag being blank upon renaming and re-joining a save
* Save deletion fix, exiting without saving fix
* Add native in-game keyboard UI for world naming and renaming
This commit is contained in:
@@ -31,6 +31,32 @@
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static wstring ReadLevelNameFromSaveFile(const wstring& filePath)
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{
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// Check for a worldname.txt sidecar written by the rename feature first
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size_t slashPos = filePath.rfind(L'\\');
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if (slashPos != wstring::npos)
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{
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wstring sidecarPath = filePath.substr(0, slashPos + 1) + L"worldname.txt";
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FILE *fr = NULL;
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if (_wfopen_s(&fr, sidecarPath.c_str(), L"r") == 0 && fr)
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{
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char buf[128] = {};
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if (fgets(buf, sizeof(buf), fr))
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{
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int len = (int)strlen(buf);
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while (len > 0 && (buf[len-1] == '\n' || buf[len-1] == '\r' || buf[len-1] == ' '))
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buf[--len] = '\0';
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fclose(fr);
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if (len > 0)
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{
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wchar_t wbuf[128] = {};
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mbstowcs(wbuf, buf, 127);
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return wstring(wbuf);
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}
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}
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else fclose(fr);
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}
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}
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HANDLE hFile = CreateFileW(filePath.c_str(), GENERIC_READ, FILE_SHARE_READ, NULL, OPEN_EXISTING, FILE_FLAG_SEQUENTIAL_SCAN, NULL);
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if (hFile == INVALID_HANDLE_VALUE) return L"";
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@@ -110,8 +136,8 @@ static wstring ReadLevelNameFromSaveFile(const wstring& filePath)
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if (freeSaveData) delete[] saveData;
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delete[] rawData;
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// "world" is the engine default — it means no real name was ever set, so
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// return empty to let the caller fall back to the save filename (timestamp).
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// "world" is the engine default - it means no real name was ever set,
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// so return empty to let the caller fall back to the save filename (timestamp).
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if (result == L"world") result = L"";
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return result;
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}
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@@ -644,8 +670,6 @@ void UIScene_LoadOrJoinMenu::tick()
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{
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UIScene::tick();
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#if (defined __PS3__ || defined __ORBIS__ || defined _DURANGO || defined _WINDOWS64 || defined __PSVITA__)
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if(m_bExitScene) // navigate forward or back
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{
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@@ -1335,7 +1359,11 @@ int UIScene_LoadOrJoinMenu::KeyboardCompleteWorldNameCallback(LPVOID lpParam,boo
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{
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uint16_t ui16Text[128];
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ZeroMemory(ui16Text, 128 * sizeof(uint16_t) );
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#ifdef _WINDOWS64
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Win64_GetKeyboardText(ui16Text, 128);
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#else
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InputManager.GetText(ui16Text);
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#endif
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// check the name is valid
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if(ui16Text[0]!=0)
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@@ -1343,6 +1371,38 @@ int UIScene_LoadOrJoinMenu::KeyboardCompleteWorldNameCallback(LPVOID lpParam,boo
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#if (defined __PS3__ || defined __ORBIS__ || defined _DURANGO || defined(__PSVITA__))
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// open the save and overwrite the metadata
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StorageManager.RenameSaveData(pClass->m_iSaveListIndex - pClass->m_iDefaultButtonsC, ui16Text,&UIScene_LoadOrJoinMenu::RenameSaveDataReturned,pClass);
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#elif defined(_WINDOWS64)
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{
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int listPos = pClass->m_iSaveListIndex - pClass->m_iDefaultButtonsC;
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// Convert the ui16Text input to a wide string
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wchar_t wNewName[128] = {};
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for (int k = 0; k < 127 && ui16Text[k]; k++)
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wNewName[k] = (wchar_t)ui16Text[k];
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// Convert to narrow for storage and in-memory update
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char narrowName[128] = {};
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wcstombs(narrowName, wNewName, 127);
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// Build the sidecar path: Windows64\GameHDD\{folder}\worldname.txt
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wchar_t wFilename[MAX_SAVEFILENAME_LENGTH] = {};
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mbstowcs(wFilename, pClass->m_saveDetails[listPos].UTF8SaveFilename, MAX_SAVEFILENAME_LENGTH - 1);
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wstring sidecarPath = wstring(L"Windows64\\GameHDD\\") + wstring(wFilename) + wstring(L"\\worldname.txt");
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FILE *fw = NULL;
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if (_wfopen_s(&fw, sidecarPath.c_str(), L"w") == 0 && fw)
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{
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fputs(narrowName, fw);
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fclose(fw);
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}
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// Update the in-memory display name so the list reflects it immediately
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strncpy_s(pClass->m_saveDetails[listPos].UTF8SaveName, narrowName, 127);
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pClass->m_saveDetails[listPos].UTF8SaveName[127] = '\0';
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// Reuse the existing callback to trigger the list repopulate
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UIScene_LoadOrJoinMenu::RenameSaveDataReturned(pClass, true);
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}
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#endif
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}
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else
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@@ -2189,6 +2249,31 @@ void UIScene_LoadOrJoinMenu::LoadSaveFromCloud()
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#endif //SONY_REMOTE_STORAGE_DOWNLOAD
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#ifdef _WINDOWS64
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static bool Win64_DeleteSaveDirectory(const wchar_t* wPath)
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{
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wchar_t wSearch[MAX_PATH];
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swprintf_s(wSearch, MAX_PATH, L"%s\\*", wPath);
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WIN32_FIND_DATAW fd;
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HANDLE hFind = FindFirstFileW(wSearch, &fd);
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if (hFind != INVALID_HANDLE_VALUE)
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{
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do
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{
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if (wcscmp(fd.cFileName, L".") == 0 || wcscmp(fd.cFileName, L"..") == 0) continue;
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wchar_t wChild[MAX_PATH];
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swprintf_s(wChild, MAX_PATH, L"%s\\%s", wPath, fd.cFileName);
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if (fd.dwFileAttributes & FILE_ATTRIBUTE_DIRECTORY)
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Win64_DeleteSaveDirectory(wChild);
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else
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DeleteFileW(wChild);
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} while (FindNextFileW(hFind, &fd));
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FindClose(hFind);
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}
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return RemoveDirectoryW(wPath) != 0;
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}
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#endif // _WINDOWS64
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int UIScene_LoadOrJoinMenu::DeleteSaveDialogReturned(void *pParam,int iPad,C4JStorage::EMessageResult result)
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{
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UIScene_LoadOrJoinMenu* pClass = (UIScene_LoadOrJoinMenu*)pParam;
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@@ -2205,7 +2290,24 @@ int UIScene_LoadOrJoinMenu::DeleteSaveDialogReturned(void *pParam,int iPad,C4JSt
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}
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else
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{
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#ifdef _WINDOWS64
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{
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// Use m_saveDetails (sorted display order) so the correct folder is targeted
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int displayIdx = pClass->m_iSaveListIndex - pClass->m_iDefaultButtonsC;
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bool bSuccess = false;
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if (pClass->m_saveDetails && displayIdx >= 0 && pClass->m_saveDetails[displayIdx].UTF8SaveFilename[0])
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{
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wchar_t wFilename[MAX_SAVEFILENAME_LENGTH] = {};
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mbstowcs_s(NULL, wFilename, MAX_SAVEFILENAME_LENGTH, pClass->m_saveDetails[displayIdx].UTF8SaveFilename, MAX_SAVEFILENAME_LENGTH - 1);
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wchar_t wFolderPath[MAX_PATH] = {};
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swprintf_s(wFolderPath, MAX_PATH, L"Windows64\\GameHDD\\%s", wFilename);
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bSuccess = Win64_DeleteSaveDirectory(wFolderPath);
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}
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UIScene_LoadOrJoinMenu::DeleteSaveDataReturned((LPVOID)pClass->GetCallbackUniqueId(), bSuccess);
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}
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#else
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StorageManager.DeleteSaveData(&pClass->m_pSaveDetails->SaveInfoA[pClass->m_iSaveListIndex - pClass->m_iDefaultButtonsC], UIScene_LoadOrJoinMenu::DeleteSaveDataReturned, (LPVOID)pClass->GetCallbackUniqueId());
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#endif
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pClass->m_controlSavesTimer.setVisible( true );
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}
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}
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@@ -2281,7 +2383,21 @@ int UIScene_LoadOrJoinMenu::SaveOptionsDialogReturned(void *pParam,int iPad,C4JS
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case C4JStorage::EMessage_ResultDecline: // rename
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{
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pClass->m_bIgnoreInput=true;
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#ifdef _DURANGO
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#ifdef _WINDOWS64
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{
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wchar_t wSaveName[128];
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ZeroMemory(wSaveName, 128 * sizeof(wchar_t));
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mbstowcs_s(NULL, wSaveName, 128, pClass->m_saveDetails[pClass->m_iSaveListIndex - pClass->m_iDefaultButtonsC].UTF8SaveName, _TRUNCATE);
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UIKeyboardInitData kbData;
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kbData.title = app.GetString(IDS_RENAME_WORLD_TITLE);
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kbData.defaultText = wSaveName;
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kbData.maxChars = 25;
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kbData.callback = &UIScene_LoadOrJoinMenu::KeyboardCompleteWorldNameCallback;
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kbData.lpParam = pClass;
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kbData.pcMode = !Win64_IsControllerConnected();
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ui.NavigateToScene(pClass->m_iPad, eUIScene_Keyboard, &kbData);
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}
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#elif defined _DURANGO
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// bring up a keyboard
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InputManager.RequestKeyboard(app.GetString(IDS_RENAME_WORLD_TITLE), (pClass->m_saveDetails[pClass->m_iSaveListIndex-pClass->m_iDefaultButtonsC]).UTF16SaveName,(DWORD)0,25,&UIScene_LoadOrJoinMenu::KeyboardCompleteWorldNameCallback,pClass,C_4JInput::EKeyboardMode_Default);
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#else
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