feat: TU19 (Dec 2014) Features & Content (#155)

* try to resolve merge conflict

* feat: TU19 (Dec 2014) Features & Content (#32)

* December 2014 files

* Working release build

* Fix compilation issues

* Add sound to Windows64Media

* Add DLC content and force Tutorial DLC

* Revert "Add DLC content and force Tutorial DLC"

This reverts commit 97a4399472.

* Disable broken light packing

* Disable breakpoint during DLC texture map load

Allows DLC loading but the DLC textures are still broken

* Fix post build not working

* ...

* fix vs2022 build

* fix cmake build

---------

Co-authored-by: Loki <lokirautio@gmail.com>
This commit is contained in:
daoge
2026-03-03 03:04:10 +08:00
committed by GitHub
parent 84c31a2331
commit b3feddfef3
2069 changed files with 264842 additions and 139522 deletions

View File

@@ -33,17 +33,17 @@ bool DesertWellFeature::place(Level *level, Random *random, int x, int y, int z)
{
for (int oz = -2; oz <= 2; oz++)
{
level->setTileNoUpdate(x + ox, y + oy, z + oz, Tile::sandStone_Id);
level->setTileAndData(x + ox, y + oy, z + oz, Tile::sandStone_Id, 0, Tile::UPDATE_CLIENTS);
}
}
}
// place water cross
level->setTileNoUpdate(x, y, z, Tile::water_Id);
level->setTileNoUpdate(x - 1, y, z, Tile::water_Id);
level->setTileNoUpdate(x + 1, y, z, Tile::water_Id);
level->setTileNoUpdate(x, y, z - 1, Tile::water_Id);
level->setTileNoUpdate(x, y, z + 1, Tile::water_Id);
level->setTileAndData(x, y, z, Tile::water_Id, 0, Tile::UPDATE_CLIENTS);
level->setTileAndData(x - 1, y, z, Tile::water_Id, 0, Tile::UPDATE_CLIENTS);
level->setTileAndData(x + 1, y, z, Tile::water_Id, 0, Tile::UPDATE_CLIENTS);
level->setTileAndData(x, y, z - 1, Tile::water_Id, 0, Tile::UPDATE_CLIENTS);
level->setTileAndData(x, y, z + 1, Tile::water_Id, 0, Tile::UPDATE_CLIENTS);
// place "fence"
for (int ox = -2; ox <= 2; ox++)
@@ -52,14 +52,14 @@ bool DesertWellFeature::place(Level *level, Random *random, int x, int y, int z)
{
if (ox == -2 || ox == 2 || oz == -2 || oz == 2)
{
level->setTileNoUpdate(x + ox, y + 1, z + oz, Tile::sandStone_Id);
level->setTileAndData(x + ox, y + 1, z + oz, Tile::sandStone_Id, 0, Tile::UPDATE_CLIENTS);
}
}
}
level->setTileAndDataNoUpdate(x + 2, y + 1, z, Tile::stoneSlabHalf_Id, StoneSlabTile::SAND_SLAB);
level->setTileAndDataNoUpdate(x - 2, y + 1, z, Tile::stoneSlabHalf_Id, StoneSlabTile::SAND_SLAB);
level->setTileAndDataNoUpdate(x, y + 1, z + 2, Tile::stoneSlabHalf_Id, StoneSlabTile::SAND_SLAB);
level->setTileAndDataNoUpdate(x, y + 1, z - 2, Tile::stoneSlabHalf_Id, StoneSlabTile::SAND_SLAB);
level->setTileAndData(x + 2, y + 1, z, Tile::stoneSlabHalf_Id, StoneSlabTile::SAND_SLAB, Tile::UPDATE_CLIENTS);
level->setTileAndData(x - 2, y + 1, z, Tile::stoneSlabHalf_Id, StoneSlabTile::SAND_SLAB, Tile::UPDATE_CLIENTS);
level->setTileAndData(x, y + 1, z + 2, Tile::stoneSlabHalf_Id, StoneSlabTile::SAND_SLAB, Tile::UPDATE_CLIENTS);
level->setTileAndData(x, y + 1, z - 2, Tile::stoneSlabHalf_Id, StoneSlabTile::SAND_SLAB, Tile::UPDATE_CLIENTS);
// place roof
for (int ox = -1; ox <= 1; ox++)
@@ -68,11 +68,11 @@ bool DesertWellFeature::place(Level *level, Random *random, int x, int y, int z)
{
if (ox == 0 && oz == 0)
{
level->setTileNoUpdate(x + ox, y + 4, z + oz, Tile::sandStone_Id);
level->setTileAndData(x + ox, y + 4, z + oz, Tile::sandStone_Id, 0, Tile::UPDATE_CLIENTS);
}
else
{
level->setTileAndDataNoUpdate(x + ox, y + 4, z + oz, Tile::stoneSlabHalf_Id, StoneSlabTile::SAND_SLAB);
level->setTileAndData(x + ox, y + 4, z + oz, Tile::stoneSlabHalf_Id, StoneSlabTile::SAND_SLAB, Tile::UPDATE_CLIENTS);
}
}
}
@@ -80,10 +80,10 @@ bool DesertWellFeature::place(Level *level, Random *random, int x, int y, int z)
// place pillars
for (int oy = 1; oy <= 3; oy++)
{
level->setTileNoUpdate(x - 1, y + oy, z - 1, Tile::sandStone_Id);
level->setTileNoUpdate(x - 1, y + oy, z + 1, Tile::sandStone_Id);
level->setTileNoUpdate(x + 1, y + oy, z - 1, Tile::sandStone_Id);
level->setTileNoUpdate(x + 1, y + oy, z + 1, Tile::sandStone_Id);
level->setTileAndData(x - 1, y + oy, z - 1, Tile::sandStone_Id, 0, Tile::UPDATE_CLIENTS);
level->setTileAndData(x - 1, y + oy, z + 1, Tile::sandStone_Id, 0, Tile::UPDATE_CLIENTS);
level->setTileAndData(x + 1, y + oy, z - 1, Tile::sandStone_Id, 0, Tile::UPDATE_CLIENTS);
level->setTileAndData(x + 1, y + oy, z + 1, Tile::sandStone_Id, 0, Tile::UPDATE_CLIENTS);
}
return true;