feat: TU19 (Dec 2014) Features & Content (#155)

* try to resolve merge conflict

* feat: TU19 (Dec 2014) Features & Content (#32)

* December 2014 files

* Working release build

* Fix compilation issues

* Add sound to Windows64Media

* Add DLC content and force Tutorial DLC

* Revert "Add DLC content and force Tutorial DLC"

This reverts commit 97a4399472.

* Disable broken light packing

* Disable breakpoint during DLC texture map load

Allows DLC loading but the DLC textures are still broken

* Fix post build not working

* ...

* fix vs2022 build

* fix cmake build

---------

Co-authored-by: Loki <lokirautio@gmail.com>
This commit is contained in:
daoge
2026-03-03 03:04:10 +08:00
committed by GitHub
parent 84c31a2331
commit b3feddfef3
2069 changed files with 264842 additions and 139522 deletions

View File

@@ -16,12 +16,12 @@ HeavyTile::HeavyTile(int type, Material *material, bool isSolidRender) : Tile(ty
void HeavyTile::onPlace(Level *level, int x, int y, int z)
{
level->addToTickNextTick(x, y, z, id, getTickDelay());
level->addToTickNextTick(x, y, z, id, getTickDelay(level));
}
void HeavyTile::neighborChanged(Level *level, int x, int y, int z, int type)
{
level->addToTickNextTick(x, y, z, id, getTickDelay());
level->addToTickNextTick(x, y, z, id, getTickDelay(level));
}
void HeavyTile::tick(Level *level, int x, int y, int z, Random *random)
@@ -34,56 +34,57 @@ void HeavyTile::tick(Level *level, int x, int y, int z, Random *random)
void HeavyTile::checkSlide(Level *level, int x, int y, int z)
{
int x2 = x;
int y2 = y;
int z2 = z;
if (isFree(level, x2, y2 - 1, z2) && y2 >= 0)
int x2 = x;
int y2 = y;
int z2 = z;
if (isFree(level, x2, y2 - 1, z2) && y2 >= 0)
{
int r = 32;
int r = 32;
if (instaFall || !level->hasChunksAt(x - r, y - r, z - r, x + r, y + r, z + r) )
{
level->setTile(x, y, z, 0);
while (isFree(level, x, y - 1, z) && y > 0)
y--;
if (y > 0) {
level->setTile(x, y, z, id);
}
}
level->removeTile(x, y, z);
while (isFree(level, x, y - 1, z) && y > 0)
y--;
if (y > 0)
{
level->setTileAndUpdate(x, y, z, id);
}
}
else if (!level->isClientSide)
{
// 4J added - don't do anything just now if we can't create any new falling tiles
if( !level->newFallingTileAllowed() )
{
level->addToTickNextTick(x, y, z, id, getTickDelay());
level->addToTickNextTick(x, y, z, id, getTickDelay(level));
return;
}
shared_ptr<FallingTile> e = shared_ptr<FallingTile>( new FallingTile(level, x + 0.5f, y + 0.5f, z + 0.5f, id, level->getData(x, y, z)) );
shared_ptr<FallingTile> e = shared_ptr<FallingTile>( new FallingTile(level, x + 0.5f, y + 0.5f, z + 0.5f, id, level->getData(x, y, z)) );
falling(e);
level->addEntity(e);
}
}
level->addEntity(e);
}
}
}
void HeavyTile::falling(shared_ptr<FallingTile> entity)
{
}
int HeavyTile::getTickDelay()
int HeavyTile::getTickDelay(Level *level)
{
return 5;
return 2;
}
bool HeavyTile::isFree(Level *level, int x, int y, int z)
{
int t = level->getTile(x, y, z);
if (t == 0) return true;
if (t == Tile::fire_Id) return true;
Material *material = Tile::tiles[t]->material;
if (material == Material::water) return true;
if (material == Material::lava) return true;
return false;
int t = level->getTile(x, y, z);
if (t == 0) return true;
if (t == Tile::fire_Id) return true;
Material *material = Tile::tiles[t]->material;
if (material == Material::water) return true;
if (material == Material::lava) return true;
return false;
}
void HeavyTile::onLand(Level *level, int xt, int yt, int zt, int data)