mirror of
https://github.com/smartcmd/MinecraftConsoles.git
synced 2026-03-25 10:08:32 +05:00
feat: TU19 (Dec 2014) Features & Content (#155)
* try to resolve merge conflict
* feat: TU19 (Dec 2014) Features & Content (#32)
* December 2014 files
* Working release build
* Fix compilation issues
* Add sound to Windows64Media
* Add DLC content and force Tutorial DLC
* Revert "Add DLC content and force Tutorial DLC"
This reverts commit 97a4399472.
* Disable broken light packing
* Disable breakpoint during DLC texture map load
Allows DLC loading but the DLC textures are still broken
* Fix post build not working
* ...
* fix vs2022 build
* fix cmake build
---------
Co-authored-by: Loki <lokirautio@gmail.com>
This commit is contained in:
@@ -1,5 +1,6 @@
|
||||
#include "stdafx.h"
|
||||
#include "net.minecraft.world.level.h"
|
||||
#include "net.minecraft.world.entity.ai.attributes.h"
|
||||
#include "net.minecraft.world.entity.ai.goal.h"
|
||||
#include "net.minecraft.world.entity.ai.goal.target.h"
|
||||
#include "net.minecraft.world.entity.ai.navigation.h"
|
||||
@@ -22,20 +23,18 @@ SnowMan::SnowMan(Level *level) : Golem(level)
|
||||
// 4J Stu - This function call had to be moved here from the Entity ctor to ensure that
|
||||
// the derived version of the function is called
|
||||
this->defineSynchedData();
|
||||
registerAttributes();
|
||||
setHealth(getMaxHealth());
|
||||
|
||||
// 4J Stu - This function call had to be moved here from the Entity ctor to ensure that the derived version of the function is called
|
||||
health = getMaxHealth();
|
||||
|
||||
this->textureIdx = TN_MOB_SNOWMAN;// 4J was "/mob/snowman.png";
|
||||
this->setSize(0.4f, 1.8f);
|
||||
|
||||
getNavigation()->setAvoidWater(true);
|
||||
goalSelector.addGoal(1, new ArrowAttackGoal(this, 0.25f, ArrowAttackGoal::SnowballType, SharedConstants::TICKS_PER_SECOND * 1));
|
||||
goalSelector.addGoal(2, new RandomStrollGoal(this, 0.2f));
|
||||
goalSelector.addGoal(1, new RangedAttackGoal(this, this, 1.25, SharedConstants::TICKS_PER_SECOND * 1, 10));
|
||||
goalSelector.addGoal(2, new RandomStrollGoal(this, 1.0));
|
||||
goalSelector.addGoal(3, new LookAtPlayerGoal(this, typeid(Player), 6));
|
||||
goalSelector.addGoal(4, new RandomLookAroundGoal(this));
|
||||
|
||||
targetSelector.addGoal(1, new NearestAttackableTargetGoal(this, typeid(Monster), 16, 0, true));
|
||||
targetSelector.addGoal(1, new NearestAttackableTargetGoal(this, typeid(Mob), 0, true, false, Enemy::ENEMY_SELECTOR));
|
||||
}
|
||||
|
||||
bool SnowMan::useNewAi()
|
||||
@@ -43,16 +42,19 @@ bool SnowMan::useNewAi()
|
||||
return true;
|
||||
}
|
||||
|
||||
int SnowMan::getMaxHealth()
|
||||
void SnowMan::registerAttributes()
|
||||
{
|
||||
return 4;
|
||||
Golem::registerAttributes();
|
||||
|
||||
getAttribute(SharedMonsterAttributes::MAX_HEALTH)->setBaseValue(4);
|
||||
getAttribute(SharedMonsterAttributes::MOVEMENT_SPEED)->setBaseValue(0.2f);
|
||||
}
|
||||
|
||||
void SnowMan::aiStep()
|
||||
{
|
||||
Golem::aiStep();
|
||||
|
||||
if (this->isInWaterOrRain()) hurt(DamageSource::drown, 1);
|
||||
if (isInWaterOrRain()) hurt(DamageSource::drown, 1);
|
||||
|
||||
{
|
||||
int xx = Mth::floor(x);
|
||||
@@ -74,7 +76,7 @@ void SnowMan::aiStep()
|
||||
{
|
||||
if (Tile::topSnow->mayPlace(level, xx, yy, zz))
|
||||
{
|
||||
level->setTile(xx, yy, zz, Tile::topSnow_Id);
|
||||
level->setTileAndUpdate(xx, yy, zz, Tile::topSnow_Id);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -94,4 +96,17 @@ void SnowMan::dropDeathLoot(bool wasKilledByPlayer, int playerBonusLevel)
|
||||
for (int i = 0; i < count; i++) {
|
||||
spawnAtLocation(Item::snowBall_Id, 1);
|
||||
}
|
||||
}
|
||||
|
||||
void SnowMan::performRangedAttack(shared_ptr<LivingEntity> target, float power)
|
||||
{
|
||||
shared_ptr<Snowball> snowball = shared_ptr<Snowball>(new Snowball(level, dynamic_pointer_cast<LivingEntity>(shared_from_this())));
|
||||
double xd = target->x - x;
|
||||
double yd = (target->y + target->getHeadHeight() - 1.1f) - snowball->y;
|
||||
double zd = target->z - z;
|
||||
float yo = Mth::sqrt(xd * xd + zd * zd) * 0.2f;
|
||||
snowball->shoot(xd, yd + yo, zd, 1.60f, 12);
|
||||
|
||||
playSound(eSoundType_RANDOM_BOW, 1.0f, 1 / (getRandom()->nextFloat() * 0.4f + 0.8f));
|
||||
level->addEntity(snowball);
|
||||
}
|
||||
Reference in New Issue
Block a user