mirror of
https://github.com/smartcmd/MinecraftConsoles.git
synced 2026-03-22 12:38:12 +05:00
Fix font rendering for color and formatting codes (#1017)
* Fix "Colormatic" splash text rendering as single color Signed-off-by: Ayush Thoren <ayushthoren@gmail.com> * Use per-vertex coloring in a single batch Signed-off-by: Ayush Thoren <ayushthoren@gmail.com> * Fix font rendering for color and formatting codes Signed-off-by: Ayush Thoren <ayushthoren@gmail.com> --------- Signed-off-by: Ayush Thoren <ayushthoren@gmail.com>
This commit is contained in:
@@ -45,46 +45,46 @@ Font::Font(Options *options, const wstring& name, Textures* textures, bool enfor
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random = new Random();
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// Load the image
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BufferedImage *img = textures->readImage(textureLocation->getTexture(), name);
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BufferedImage *img = textures->readImage(textureLocation->getTexture(), name);
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/* - 4J - TODO
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try {
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img = ImageIO.read(Textures.class.getResourceAsStream(name));
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} catch (IOException e) {
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throw new RuntimeException(e);
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}
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img = ImageIO.read(Textures.class.getResourceAsStream(name));
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} catch (IOException e) {
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throw new RuntimeException(e);
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}
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*/
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int w = img->getWidth();
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int h = img->getHeight();
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intArray rawPixels(w * h);
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img->getRGB(0, 0, w, h, rawPixels, 0, w);
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int w = img->getWidth();
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int h = img->getHeight();
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intArray rawPixels(w * h);
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img->getRGB(0, 0, w, h, rawPixels, 0, w);
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for (int i = 0; i < charC; i++)
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for (int i = 0; i < charC; i++)
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{
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int xt = i % m_cols;
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int yt = i / m_cols;
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int xt = i % m_cols;
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int yt = i / m_cols;
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int x = 7;
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for (; x >= 0; x--)
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int x = 7;
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for (; x >= 0; x--)
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{
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int xPixel = xt * 8 + x;
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bool emptyColumn = true;
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for (int y = 0; y < 8 && emptyColumn; y++)
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int xPixel = xt * 8 + x;
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bool emptyColumn = true;
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for (int y = 0; y < 8 && emptyColumn; y++)
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{
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int yPixel = (yt * 8 + y) * w;
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int yPixel = (yt * 8 + y) * w;
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bool emptyPixel = (rawPixels[xPixel + yPixel] >> 24) == 0; // Check the alpha value
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if (!emptyPixel) emptyColumn = false;
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}
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if (!emptyColumn)
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if (!emptyPixel) emptyColumn = false;
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}
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if (!emptyColumn)
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{
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break;
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}
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}
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break;
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}
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}
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if (i == ' ') x = 4 - 2;
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charWidths[i] = x + 2;
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}
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if (i == ' ') x = 4 - 2;
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charWidths[i] = x + 2;
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}
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delete img;
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@@ -130,6 +130,7 @@ Font::~Font()
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}
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#endif
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// Legacy helper used by renderCharacter() only.
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void Font::renderStyleLine(float x0, float y0, float x1, float y1)
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{
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Tesselator* t = Tesselator::getInstance();
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@@ -146,7 +147,20 @@ void Font::renderStyleLine(float x0, float y0, float x1, float y1)
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t->end();
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}
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void Font::addCharacterQuad(wchar_t c)
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void Font::addSolidQuad(float x0, float y0, float x1, float y1)
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{
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Tesselator *t = Tesselator::getInstance();
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t->tex(0.0f, 0.0f);
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t->vertex(x0, y1, 0.0f);
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t->tex(0.0f, 0.0f);
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t->vertex(x1, y1, 0.0f);
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t->tex(0.0f, 0.0f);
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t->vertex(x1, y0, 0.0f);
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t->tex(0.0f, 0.0f);
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t->vertex(x0, y0, 0.0f);
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}
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void Font::emitCharacterGeometry(wchar_t c)
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{
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float xOff = c % m_cols * m_charWidth;
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float yOff = c / m_cols * m_charHeight; // was m_charWidth — wrong when glyphs aren't square
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@@ -180,52 +194,45 @@ void Font::addCharacterQuad(wchar_t c)
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t->tex(xOff / fontWidth, yOff / fontHeight);
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t->vertex(x0 + dx, y0, 0.0f);
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}
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xPos += static_cast<float>(charWidths[c]);
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}
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void Font::addCharacterQuad(wchar_t c)
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{
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float height = m_charHeight - .01f;
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float x0 = xPos;
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float y0 = yPos;
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float y1 = yPos + height;
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float advance = static_cast<float>(charWidths[c]);
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emitCharacterGeometry(c);
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if (m_underline)
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{
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addSolidQuad(x0, y1 - 1.0f, xPos + advance, y1);
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}
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if (m_strikethrough)
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{
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float mid = y0 + height * 0.5f;
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addSolidQuad(x0, mid - 0.5f, xPos + advance, mid + 0.5f);
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}
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xPos += advance;
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}
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// Legacy helper used by drawLiteral() only.
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void Font::renderCharacter(wchar_t c)
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{
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float xOff = c % m_cols * m_charWidth;
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float yOff = c / m_cols * m_charHeight; // was m_charWidth — wrong when glyphs aren't square
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float width = charWidths[c] - .01f;
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float height = m_charHeight - .01f;
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float fontWidth = m_cols * m_charWidth;
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float fontHeight = m_rows * m_charHeight;
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const float shear = m_italic ? (height * 0.25f) : 0.0f;
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float x0 = xPos, x1 = xPos + width + shear;
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float y0 = yPos, y1 = yPos + height;
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float x0 = xPos;
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float y0 = yPos;
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float y1 = yPos + height;
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Tesselator *t = Tesselator::getInstance();
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t->begin();
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t->tex(xOff / fontWidth, (yOff + 7.99f) / fontHeight);
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t->vertex(x0, y1, 0.0f);
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t->tex((xOff + width) / fontWidth, (yOff + 7.99f) / fontHeight);
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t->vertex(x1, y1, 0.0f);
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t->tex((xOff + width) / fontWidth, yOff / fontHeight);
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t->vertex(x1, y0, 0.0f);
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t->tex(xOff / fontWidth, yOff / fontHeight);
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t->vertex(x0, y0, 0.0f);
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emitCharacterGeometry(c);
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t->end();
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if (m_bold)
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{
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float dx = 1.0f;
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t->begin();
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t->tex(xOff / fontWidth, (yOff + 7.99f) / fontHeight);
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t->vertex(x0 + dx, y1, 0.0f);
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t->tex((xOff + width) / fontWidth, (yOff + 7.99f) / fontHeight);
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t->vertex(x1 + dx, y1, 0.0f);
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t->tex((xOff + width) / fontWidth, yOff / fontHeight);
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t->vertex(x1 + dx, y0, 0.0f);
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t->tex(xOff / fontWidth, yOff / fontHeight);
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t->vertex(x0 + dx, y0, 0.0f);
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t->end();
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}
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if (m_underline)
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renderStyleLine(x0, y1 - 1.0f, xPos + static_cast<float>(charWidths[c]), y1);
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@@ -240,8 +247,8 @@ void Font::renderCharacter(wchar_t c)
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void Font::drawShadow(const wstring& str, int x, int y, int color)
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{
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draw(str, x + 1, y + 1, color, true);
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draw(str, x, y, color, false);
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draw(str, x + 1, y + 1, color, true);
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draw(str, x, y, color, false);
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}
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void Font::drawShadowLiteral(const wstring& str, int x, int y, int color)
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@@ -289,7 +296,7 @@ static bool isSectionFormatCode(wchar_t ca)
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return l == L'l' || l == L'o' || l == L'n' || l == L'm' || l == L'r' || l == L'k';
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}
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void Font::draw(const wstring &str, bool dropShadow)
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void Font::draw(const wstring &str, bool dropShadow, int initialColor)
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{
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// Bind the texture
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textures->bindTexture(m_textureLocation);
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@@ -297,8 +304,11 @@ void Font::draw(const wstring &str, bool dropShadow)
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m_bold = m_italic = m_underline = m_strikethrough = false;
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wstring cleanStr = sanitize(str);
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int currentColor = initialColor;
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Tesselator *t = Tesselator::getInstance();
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t->begin();
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t->color(currentColor & 0x00ffffff, (currentColor >> 24) & 255);
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for (int i = 0; i < static_cast<int>(cleanStr.length()); ++i)
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{
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@@ -310,10 +320,8 @@ void Font::draw(const wstring &str, bool dropShadow)
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wchar_t ca = cleanStr[i+1];
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if (!isSectionFormatCode(ca))
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{
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t->end();
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renderCharacter(167);
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renderCharacter(ca);
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t->begin();
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addCharacterQuad(167);
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addCharacterQuad(ca);
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i += 1;
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continue;
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}
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@@ -329,7 +337,12 @@ void Font::draw(const wstring &str, bool dropShadow)
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else if (l == L'o') m_italic = true;
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else if (l == L'n') m_underline = true;
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else if (l == L'm') m_strikethrough = true;
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else if (l == L'r') m_bold = m_italic = m_underline = m_strikethrough = noise = false;
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else if (l == L'r')
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{
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m_bold = m_italic = m_underline = m_strikethrough = noise = false;
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currentColor = initialColor;
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t->color(currentColor & 0x00ffffff, (currentColor >> 24) & 255);
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}
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else if (l == L'k') noise = true;
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}
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else
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@@ -337,8 +350,8 @@ void Font::draw(const wstring &str, bool dropShadow)
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noise = false;
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if (colorN < 0 || colorN > 15) colorN = 15;
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if (dropShadow) colorN += 16;
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int color = colors[colorN];
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glColor3f((color >> 16) / 255.0F, ((color >> 8) & 255) / 255.0F, (color & 255) / 255.0F);
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currentColor = (initialColor & 0xff000000) | colors[colorN];
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t->color(currentColor & 0x00ffffff, (currentColor >> 24) & 255);
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}
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i += 1;
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continue;
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@@ -371,11 +384,11 @@ void Font::draw(const wstring& str, int x, int y, int color, bool dropShadow)
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if (dropShadow) // divide RGB by 4, preserve alpha
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color = (color & 0xfcfcfc) >> 2 | (color & (-1 << 24));
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glColor4f((color >> 16 & 255) / 255.0F, (color >> 8 & 255) / 255.0F, (color & 255) / 255.0F, (color >> 24 & 255) / 255.0F);
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glColor4f(1.0F, 1.0F, 1.0F, 1.0F);
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xPos = x;
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yPos = y;
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draw(str, dropShadow);
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draw(str, dropShadow, color);
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}
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}
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@@ -422,9 +435,9 @@ wstring Font::sanitize(const wstring& str)
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{
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wstring sb = str;
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for (unsigned int i = 0; i < sb.length(); i++)
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for (unsigned int i = 0; i < sb.length(); i++)
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{
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if (CharacterExists(sb[i]))
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if (CharacterExists(sb[i]))
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{
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sb[i] = MapCharacter(sb[i]);
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}
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@@ -433,8 +446,8 @@ wstring Font::sanitize(const wstring& str)
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// If this character isn't supported, just show the first character (empty square box character)
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sb[i] = 0;
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}
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}
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return sb;
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}
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return sb;
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}
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int Font::MapCharacter(wchar_t c)
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@@ -487,95 +500,95 @@ void Font::drawWordWrap(const wstring &string, int x, int y, int w, int col, boo
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void Font::drawWordWrapInternal(const wstring& string, int x, int y, int w, int col, bool darken, int h)
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{
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vector<wstring>lines = stringSplit(string,L'\n');
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if (lines.size() > 1)
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vector<wstring>lines = stringSplit(string,L'\n');
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if (lines.size() > 1)
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{
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for ( auto& it : lines )
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{
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for ( auto& it : lines )
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{
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// 4J Stu - Don't draw text that will be partially cutoff/overlap something it shouldn't
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if( (y + this->wordWrapHeight(it, w)) > h) break;
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drawWordWrapInternal(it, x, y, w, col, h);
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y += this->wordWrapHeight(it, w);
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}
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return;
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}
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vector<wstring> words = stringSplit(string,L' ');
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unsigned int pos = 0;
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while (pos < words.size())
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drawWordWrapInternal(it, x, y, w, col, h);
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y += this->wordWrapHeight(it, w);
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}
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return;
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}
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vector<wstring> words = stringSplit(string,L' ');
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unsigned int pos = 0;
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while (pos < words.size())
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{
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wstring line = words[pos++] + L" ";
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while (pos < words.size() && width(line + words[pos]) < w)
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wstring line = words[pos++] + L" ";
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while (pos < words.size() && width(line + words[pos]) < w)
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{
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line += words[pos++] + L" ";
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}
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while (width(line) > w)
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line += words[pos++] + L" ";
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}
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while (width(line) > w)
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{
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int l = 0;
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while (width(line.substr(0, l + 1)) <= w)
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int l = 0;
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while (width(line.substr(0, l + 1)) <= w)
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{
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l++;
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}
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if (trimString(line.substr(0, l)).length() > 0)
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l++;
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}
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if (trimString(line.substr(0, l)).length() > 0)
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{
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draw(line.substr(0, l), x, y, col);
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y += 8;
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}
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line = line.substr(l);
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draw(line.substr(0, l), x, y, col);
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y += 8;
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}
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line = line.substr(l);
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// 4J Stu - Don't draw text that will be partially cutoff/overlap something it shouldn't
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if( (y + 8) > h) break;
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}
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}
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// 4J Stu - Don't draw text that will be partially cutoff/overlap something it shouldn't
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if (trimString(line).length() > 0 && !( (y + 8) > h) )
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if (trimString(line).length() > 0 && !( (y + 8) > h) )
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{
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draw(line, x, y, col);
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y += 8;
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}
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}
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draw(line, x, y, col);
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y += 8;
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}
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}
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}
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int Font::wordWrapHeight(const wstring& string, int w)
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{
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vector<wstring> lines = stringSplit(string,L'\n');
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if (lines.size() > 1)
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vector<wstring> lines = stringSplit(string,L'\n');
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if (lines.size() > 1)
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{
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int h = 0;
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for ( auto& it : lines )
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{
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h += this->wordWrapHeight(it, w);
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}
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return h;
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}
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int h = 0;
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for ( auto& it : lines )
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{
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h += this->wordWrapHeight(it, w);
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}
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return h;
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}
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vector<wstring> words = stringSplit(string,L' ');
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unsigned int pos = 0;
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int y = 0;
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while (pos < words.size())
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unsigned int pos = 0;
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int y = 0;
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while (pos < words.size())
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{
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wstring line = words[pos++] + L" ";
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while (pos < words.size() && width(line + words[pos]) < w)
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wstring line = words[pos++] + L" ";
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while (pos < words.size() && width(line + words[pos]) < w)
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{
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line += words[pos++] + L" ";
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}
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while (width(line) > w)
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line += words[pos++] + L" ";
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}
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while (width(line) > w)
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{
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int l = 0;
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int l = 0;
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while (width(line.substr(0, l + 1)) <= w)
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{
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l++;
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}
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if (trimString(line.substr(0, l)).length() > 0)
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l++;
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}
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if (trimString(line.substr(0, l)).length() > 0)
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{
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y += 8;
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}
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line = line.substr(l);
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}
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if (trimString(line).length() > 0) {
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y += 8;
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}
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}
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if (y < 8) y += 8;
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return y;
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y += 8;
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}
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line = line.substr(l);
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}
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if (trimString(line).length() > 0) {
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y += 8;
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}
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}
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if (y < 8) y += 8;
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return y;
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}
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Block a user