Merge branch 'main' into dec-2014

# Conflicts:
#	Minecraft.Client/ClientConnection.cpp
#	Minecraft.Client/Common/UI/UIController.cpp
This commit is contained in:
Loki Rautio
2026-03-01 11:01:24 -06:00
33 changed files with 1614 additions and 67 deletions

View File

@@ -746,17 +746,32 @@ void ClientConnection::handleAddPlayer(shared_ptr<AddPlayerPacket> packet)
// Some remote players could actually be local players that are already added
for(unsigned int idx = 0; idx < XUSER_MAX_COUNT; ++idx)
{
// need to use the XUID here
PlayerUID playerXUIDOnline = INVALID_XUID, playerXUIDOffline = INVALID_XUID;
ProfileManager.GetXUID(idx,&playerXUIDOnline,true);
ProfileManager.GetXUID(idx,&playerXUIDOffline,false);
if( (playerXUIDOnline != INVALID_XUID && ProfileManager.AreXUIDSEqual(playerXUIDOnline,packet->xuid) ) ||
// need to use the XUID here
PlayerUID playerXUIDOnline = INVALID_XUID, playerXUIDOffline = INVALID_XUID;
ProfileManager.GetXUID(idx,&playerXUIDOnline,true);
ProfileManager.GetXUID(idx,&playerXUIDOffline,false);
if( (playerXUIDOnline != INVALID_XUID && ProfileManager.AreXUIDSEqual(playerXUIDOnline,packet->xuid) ) ||
(playerXUIDOffline != INVALID_XUID && ProfileManager.AreXUIDSEqual(playerXUIDOffline,packet->xuid) ) )
{
app.DebugPrintf("AddPlayerPacket received with XUID of local player\n");
return;
}
}
#ifdef _WINDOWS64
// On Windows64 all XUIDs are INVALID_XUID so the XUID check above never fires.
// packet->m_playerIndex is the server-assigned sequential index (set via LoginPacket),
// NOT the controller slot — so we must scan all local player slots and match by
// their stored server index rather than using it directly as an array subscript.
for(unsigned int idx = 0; idx < XUSER_MAX_COUNT; ++idx)
{
if(minecraft->localplayers[idx] != NULL &&
minecraft->localplayers[idx]->getPlayerIndex() == packet->m_playerIndex)
{
app.DebugPrintf("AddPlayerPacket received for local player (controller %d, server index %d), skipping RemotePlayer creation\n", idx, packet->m_playerIndex);
return;
}
}
#endif
double x = packet->x / 32.0;
double y = packet->y / 32.0;