Merge branch 'main' into dec-2014

# Conflicts:
#	Minecraft.Client/ClientConnection.cpp
#	Minecraft.Client/Common/UI/UIController.cpp
This commit is contained in:
Loki Rautio
2026-03-01 11:01:24 -06:00
33 changed files with 1614 additions and 67 deletions

View File

@@ -1169,6 +1169,53 @@ void Minecraft::createPrimaryLocalPlayer(int iPad)
}
}
#ifdef _WINDOWS64
void Minecraft::applyFrameMouseLook()
{
// Per-frame mouse look: consume mouse deltas every frame instead of waiting
// for the 20Hz game tick. Apply the same delta to both xRot/yRot AND xRotO/yRotO
// so the render interpolation instantly reflects the change without waiting for a tick.
if (level == NULL) return;
for (int i = 0; i < XUSER_MAX_COUNT; i++)
{
if (localplayers[i] == NULL) continue;
int iPad = localplayers[i]->GetXboxPad();
if (iPad != 0) continue; // Mouse only applies to pad 0
if (!KMInput.IsCaptured()) continue;
if (localgameModes[iPad] == NULL) continue;
float rawDx, rawDy;
KMInput.ConsumeMouseDelta(rawDx, rawDy);
if (rawDx == 0.0f && rawDy == 0.0f) continue;
float mouseSensitivity = 0.5f;
float mdx = rawDx * mouseSensitivity;
float mdy = -rawDy * mouseSensitivity;
if (app.GetGameSettings(iPad, eGameSetting_ControlInvertLook))
mdy = -mdy;
// Apply 0.15f scaling (same as Entity::interpolateTurn / Entity::turn)
float dyaw = mdx * 0.15f;
float dpitch = -mdy * 0.15f;
// Apply to both current and old rotation so render interpolation
// reflects the change immediately (no 50ms tick delay)
localplayers[i]->yRot += dyaw;
localplayers[i]->yRotO += dyaw;
localplayers[i]->xRot += dpitch;
localplayers[i]->xRotO += dpitch;
// Clamp pitch
if (localplayers[i]->xRot < -90.0f) localplayers[i]->xRot = -90.0f;
if (localplayers[i]->xRot > 90.0f) localplayers[i]->xRot = 90.0f;
if (localplayers[i]->xRotO < -90.0f) localplayers[i]->xRotO = -90.0f;
if (localplayers[i]->xRotO > 90.0f) localplayers[i]->xRotO = 90.0f;
}
}
#endif
void Minecraft::run_middle()
{
static __int64 lastTime = 0;
@@ -1398,6 +1445,21 @@ void Minecraft::run_middle()
if(InputManager.ButtonPressed(i, MINECRAFT_ACTION_RENDER_THIRD_PERSON)) localplayers[i]->ullButtonsPressed|=1LL<<MINECRAFT_ACTION_RENDER_THIRD_PERSON;
if(InputManager.ButtonPressed(i, MINECRAFT_ACTION_GAME_INFO)) localplayers[i]->ullButtonsPressed|=1LL<<MINECRAFT_ACTION_GAME_INFO;
#ifdef _WINDOWS64
// Keyboard/mouse button presses for player 0
if (i == 0)
{
if (KMInput.ConsumeKeyPress(VK_ESCAPE)) localplayers[i]->ullButtonsPressed |= 1LL<<MINECRAFT_ACTION_PAUSEMENU;
if (KMInput.ConsumeKeyPress('E')) localplayers[i]->ullButtonsPressed |= 1LL<<MINECRAFT_ACTION_INVENTORY;
if (KMInput.ConsumeKeyPress('Q')) localplayers[i]->ullButtonsPressed |= 1LL<<MINECRAFT_ACTION_DROP;
if (KMInput.ConsumeKeyPress('C')) localplayers[i]->ullButtonsPressed |= 1LL<<MINECRAFT_ACTION_CRAFTING;
if (KMInput.ConsumeKeyPress(VK_F5)) localplayers[i]->ullButtonsPressed |= 1LL<<MINECRAFT_ACTION_RENDER_THIRD_PERSON;
// In flying mode, Shift held = sneak/descend
if (localplayers[i]->abilities.flying && KMInput.IsKeyDown(VK_SHIFT))
localplayers[i]->ullButtonsPressed |= 1LL<<MINECRAFT_ACTION_SNEAK_TOGGLE;
}
#endif
#ifndef _FINAL_BUILD
if( app.DebugSettingsOn() && app.GetUseDPadForDebug() )
{
@@ -1448,7 +1510,31 @@ void Minecraft::run_middle()
// 4J Stu - This doesn't make any sense with the way we handle XboxOne users
#ifndef _DURANGO
// did we just get input from a player who doesn't exist? They'll be wanting to join the game then
#ifdef _WINDOWS64
// The 4J toggle system is unreliable here: UIController::handleInput() calls
// ButtonPressed for every ACTION_MENU_* mapped button (which covers all physical
// buttons) before run_middle() runs. Bypass it with raw XInput and own edge detection.
// A latch counter keeps startJustPressed active for ~120 frames after the rising edge
// so the detection window is large enough to be caught reliably.
static WORD s_prevXButtons[XUSER_MAX_COUNT] = {};
static int s_startPressLatch[XUSER_MAX_COUNT] = {};
XINPUT_STATE xstate_join;
memset(&xstate_join, 0, sizeof(xstate_join));
WORD xCurButtons = 0;
if (XInputGetState(i, &xstate_join) == ERROR_SUCCESS)
{
xCurButtons = xstate_join.Gamepad.wButtons;
if ((xCurButtons & XINPUT_GAMEPAD_START) != 0 && (s_prevXButtons[i] & XINPUT_GAMEPAD_START) == 0)
s_startPressLatch[i] = 120; // rising edge: latch for ~120 frames (~2s at 60fps)
else if (s_startPressLatch[i] > 0)
s_startPressLatch[i]--;
s_prevXButtons[i] = xCurButtons;
}
bool startJustPressed = s_startPressLatch[i] > 0;
bool tryJoin = !pause && !ui.IsIgnorePlayerJoinMenuDisplayed(ProfileManager.GetPrimaryPad()) && g_NetworkManager.SessionHasSpace() && xCurButtons != 0;
#else
bool tryJoin = !pause && !ui.IsIgnorePlayerJoinMenuDisplayed(ProfileManager.GetPrimaryPad()) && g_NetworkManager.SessionHasSpace() && RenderManager.IsHiDef() && InputManager.ButtonPressed(i);
#endif
#ifdef __ORBIS__
// Check for remote play
tryJoin = tryJoin && InputManager.IsLocalMultiplayerAvailable();
@@ -1476,6 +1562,8 @@ void Minecraft::run_middle()
// did we just get input from a player who doesn't exist? They'll be wanting to join the game then
#ifdef __ORBIS__
if(InputManager.ButtonPressed(i, ACTION_MENU_A))
#elif defined _WINDOWS64
if(startJustPressed)
#else
if(InputManager.ButtonPressed(i, MINECRAFT_ACTION_PAUSEMENU))
#endif
@@ -1483,7 +1571,11 @@ void Minecraft::run_middle()
// Let them join
// are they signed in?
#ifdef _WINDOWS64
if(ProfileManager.IsSignedIn(i) || (g_NetworkManager.IsLocalGame() && InputManager.IsPadConnected(i)))
#else
if(ProfileManager.IsSignedIn(i))
#endif
{
// if this is a local game, then the player just needs to be signed in
if( g_NetworkManager.IsLocalGame() || (ProfileManager.IsSignedInLive(i) && ProfileManager.AllowedToPlayMultiplayer(i) ) )
@@ -3337,6 +3429,30 @@ void Minecraft::tick(bool bFirst, bool bUpdateTextures)
{
wheel = -1;
}
#ifdef _WINDOWS64
// Mouse scroll wheel for hotbar
if (iPad == 0)
{
int kbWheel = KMInput.ConsumeScrollDelta();
if (kbWheel > 0 && gameMode->isInputAllowed(MINECRAFT_ACTION_LEFT_SCROLL)) wheel += 1;
else if (kbWheel < 0 && gameMode->isInputAllowed(MINECRAFT_ACTION_RIGHT_SCROLL)) wheel -= 1;
// 1-9 keys for direct hotbar selection
if (gameMode->isInputAllowed(MINECRAFT_ACTION_LEFT_SCROLL))
{
for (int k = '1'; k <= '9'; k++)
{
if (KMInput.ConsumeKeyPress(k))
{
player->inventory->selected = k - '1';
app.SetOpacityTimer(iPad);
break;
}
}
}
}
#endif
if (wheel != 0)
{
player->inventory->swapPaint(wheel);
@@ -3368,6 +3484,13 @@ void Minecraft::tick(bool bFirst, bool bUpdateTextures)
player->handleMouseClick(0);
player->lastClickTick[0] = ticks;
}
#ifdef _WINDOWS64
else if (iPad == 0 && KMInput.IsCaptured() && KMInput.ConsumeMousePress(0))
{
player->handleMouseClick(0);
player->lastClickTick[0] = ticks;
}
#endif
if (InputManager.ButtonDown(iPad, MINECRAFT_ACTION_ACTION) && ticks - player->lastClickTick[0] >= timer->ticksPerSecond / 4)
{
@@ -3375,8 +3498,19 @@ void Minecraft::tick(bool bFirst, bool bUpdateTextures)
player->handleMouseClick(0);
player->lastClickTick[0] = ticks;
}
#ifdef _WINDOWS64
else if (iPad == 0 && KMInput.IsCaptured() && KMInput.IsMouseDown(0) && ticks - player->lastClickTick[0] >= timer->ticksPerSecond / 4)
{
player->handleMouseClick(0);
player->lastClickTick[0] = ticks;
}
#endif
if(InputManager.ButtonDown(iPad, MINECRAFT_ACTION_ACTION) )
if(InputManager.ButtonDown(iPad, MINECRAFT_ACTION_ACTION)
#ifdef _WINDOWS64
|| (iPad == 0 && KMInput.IsCaptured() && KMInput.IsMouseDown(0))
#endif
)
{
player->handleMouseDown(0, true );
}
@@ -3397,14 +3531,23 @@ void Minecraft::tick(bool bFirst, bool bUpdateTextures)
*/
if( player->isUsingItem() )
{
if(!InputManager.ButtonDown(iPad, MINECRAFT_ACTION_USE)) gameMode->releaseUsingItem(player);
if(!InputManager.ButtonDown(iPad, MINECRAFT_ACTION_USE)
#ifdef _WINDOWS64
&& !(iPad == 0 && KMInput.IsCaptured() && KMInput.IsMouseDown(1))
#endif
) gameMode->releaseUsingItem(player);
}
else if( gameMode->isInputAllowed(MINECRAFT_ACTION_USE) )
{
#ifdef _WINDOWS64
bool useButtonDown = InputManager.ButtonDown(iPad, MINECRAFT_ACTION_USE) || (iPad == 0 && KMInput.IsCaptured() && KMInput.IsMouseDown(1));
#else
bool useButtonDown = InputManager.ButtonDown(iPad, MINECRAFT_ACTION_USE);
#endif
if( player->abilities.instabuild )
{
// 4J - attempt to handle click in special creative mode fashion if possible (used for placing blocks at regular intervals)
bool didClick = player->creativeModeHandleMouseClick(1, InputManager.ButtonDown(iPad, MINECRAFT_ACTION_USE) );
bool didClick = player->creativeModeHandleMouseClick(1, useButtonDown );
// If this handler has put us in lastClick_oldRepeat mode then it is because we aren't placing blocks - behave largely as the code used to
if( player->lastClickState == LocalPlayer::lastClick_oldRepeat )
{
@@ -3416,7 +3559,7 @@ void Minecraft::tick(bool bFirst, bool bUpdateTextures)
else
{
// Otherwise just the original game code for handling autorepeat
if (InputManager.ButtonDown(iPad, MINECRAFT_ACTION_USE) && ticks - player->lastClickTick[1] >= timer->ticksPerSecond / 4)
if (useButtonDown && ticks - player->lastClickTick[1] >= timer->ticksPerSecond / 4)
{
player->handleMouseClick(1);
player->lastClickTick[1] = ticks;
@@ -3432,7 +3575,7 @@ void Minecraft::tick(bool bFirst, bool bUpdateTextures)
bool firstClick = ( player->lastClickTick[1] == 0 );
bool autoRepeat = ticks - player->lastClickTick[1] >= timer->ticksPerSecond / 4;
if ( player->isRiding() || player->isSprinting() || player->isSleeping() ) autoRepeat = false;
if (InputManager.ButtonDown(iPad, MINECRAFT_ACTION_USE) )
if (useButtonDown )
{
// If the player has just exited a bed, then delay the time before a repeat key is allowed without releasing
if(player->isSleeping() ) player->lastClickTick[1] = ticks + (timer->ticksPerSecond * 2);