Files
MinecraftConsoles/Minecraft.World/FoodItem.h
ModMaker101 28614b922f Modernize project codebase (#906)
* Fixed boats falling and a TP glitch #266

* Replaced every C-style cast with C++ ones

* Replaced every C-style cast with C++ ones

* Fixed boats falling and a TP glitch #266

* Updated NULL to nullptr and fixing some type issues

* Modernized and fixed a few bugs

- Replaced most instances of `NULL` with `nullptr`.
- Replaced most `shared_ptr(new ...)` with `make_shared`.
- Removed the `nullptr` macro as it was interfering with the actual nullptr keyword in some instances.

* Fixing more conflicts

* Replace int loops with size_t and start work on overrides

* Add safety checks and fix a issue with vector going OOR
2026-03-08 18:08:36 -05:00

49 lines
1.2 KiB
C++

#pragma once
#include "Item.h"
class Player;
class Level;
class FoodItem : public Item
{
public:
static const int EAT_DURATION = static_cast<int>(20 * 1.6);
private:
const int nutrition;
const float saturationModifier;
const bool m_isMeat;
bool canAlwaysEat;
int effectId;
int effectDurationSeconds;
int effectAmplifier;
float effectProbability;
void _init();
public:
FoodItem(int id, int nutrition, float saturationMod, bool isMeat);
FoodItem(int id, int nutrition, bool isMeat);
virtual shared_ptr<ItemInstance> useTimeDepleted(shared_ptr<ItemInstance> instance, Level *level, shared_ptr<Player> player);
protected:
virtual void addEatEffect(shared_ptr<ItemInstance> instance, Level *level, shared_ptr<Player> player);
public:
virtual int getUseDuration(shared_ptr<ItemInstance> itemInstance);
virtual UseAnim getUseAnimation(shared_ptr<ItemInstance> itemInstance);
virtual shared_ptr<ItemInstance> use(shared_ptr<ItemInstance> instance, Level *level, shared_ptr<Player> player);
int getNutrition();
float getSaturationModifier();
bool isMeat();
FoodItem *setEatEffect(int id, int durationInSecods, int amplifier, float effectProbability);
FoodItem *setCanAlwaysEat();
// 4J Added
bool canEat(shared_ptr<Player> player);
};