Files
kuwa f483074cd2 Dedicated Server Software - Minecraft.Server.exe (#498)
* add: Dedicated Server implementation

- Introduced `ServerMain.cpp` for the dedicated server logic, handling command-line arguments, server initialization, and network management.
- Created `postbuild_server.ps1` script for post-build tasks, including copying necessary resources and DLLs for the dedicated server.
- Added `CopyServerAssets.cmake` to manage the copying of server assets during the build process, ensuring required files are available for the dedicated server.
- Defined project filters in `Minecraft.Server.vcxproj.filters` for better organization of server-related files.

* add: refactor world loader & add server properties

- Introduced ServerLogger for logging startup steps and world I/O operations.
- Implemented ServerProperties for loading and saving server configuration from `server.properties`.
- Added WorldManager to handle world loading and creation based on server properties.
- Updated ServerMain to integrate server properties loading and world management.
- Enhanced project files to include new source and header files for the server components.

* update: implement enhanced logging functionality with configurable log levels

* update: update keyboard and mouse input initialization 1dc8a005ed

* fix: change virtual screen resolution to 1920x1080(HD)

Since 31881af56936aeef38ff322b975fd0 , `skinHud.swf` for 720 is not included in `MediaWindows64.arc`,
the app crashes unless the virtual screen is set to HD.

* fix: dedicated server build settings for miniaudio migration and missing sources

- remove stale Windows64 Miles (mss64) link/copy references from server build
- add Common/Filesystem/Filesystem.cpp to Minecraft.Server.vcxproj
- add Windows64/PostProcesser.cpp to Minecraft.Server.vcxproj
- fix unresolved externals (PostProcesser::*, FileExists) in dedicated server build

* update: changed the virtual screen to 720p

Since the crash caused by the 720p `skinHud.swf` not being included in `MediaWindows64.arc` has been resolved, switching back to 720p to reduce resource usage.

* add: add Docker support for Dedicated Server

add with entrypoint and build scripts

* fix: add initial save for newly created worlds in dedicated server

on the server side, I fixed the behavior introduced after commit aadb511, where newly created worlds are intentionally not saved to disk immediately.

* update: add basically all configuration options that are implemented in the classes to `server.properties`

* update: add LAN advertising configuration for server.properties

LAN-Discovery, which isn’t needed in server mode and could potentially be a security risk, has also been disabled(only server mode).

* add: add implementing interactive command line using linenoise

- Integrated linenoise library for line editing and completion in the server console.
- Updated ServerLogger to handle external writes safely during logging.
- Modified ServerMain to initialize and manage the ServerCli for command input.
- The implementation is separate from everything else, so it doesn't affect anything else.
- The command input section and execution section are separated into threads.

* update: enhance command line completion with predictive hints

Like most command line tools, it highlights predictions in gray.

* add: implement `StringUtils` for string manipulation and refactor usages

Unified the scattered utility functions.

* fix: send DisconnectPacket on shutdown and fix Win64 recv-thread teardown race

Before this change, server/host shutdown closed sockets directly in
ServerConnection::stop(), which bypassed the normal disconnect flow.
As a result, clients could be dropped without receiving a proper
DisconnectPacket during stop/kill/world-close paths.

Also, WinsockNetLayer::Shutdown() could destroy synchronization objects
while host-side recv threads were still exiting, causing a crash in
RecvThreadProc (access violation on world close in host mode).

* fix: return client to menus when Win64 host connection drops

- Add client-side host disconnect handling in CPlatformNetworkManagerStub::DoWork() for _WINDOWS64.
- When in QNET_STATE_GAME_PLAY as a non-host and WinsockNetLayer::IsConnected() becomes false, trigger g_NetworkManager.HandleDisconnect(false) to enter the normal disconnect/UI flow.
- Use m_bLeaveGameOnTick as a one-shot guard to prevent repeated disconnect handling while the link remains down.
- Reset m_bLeaveGameOnTick on LeaveGame(), HostGame(), and JoinGame() to avoid stale state across sessions.

* update: converted Japanese comments to English

* add: create `Minecraft.Server` developer guide in English and Japanese

* update: add note about issue

* add: add `nlohmann/json` json lib

* add: add FileUtils

Moved file operations to `utils`.

* add: Dedicated Server BAN access manager with persistent player and IP bans

- add Access frontend that publishes thread-safe ban manager snapshots for dedicated server use
- add BanManager storage for banned-players.json and banned-ips.json with load/save/update flows
- add persistent player and IP ban checks during dedicated server connection handling
- add UTF-8 BOM-safe JSON parsing and shared file helpers backed by nlohmann/json
- add Unicode-safe ban file read/write and safer atomic replacement behavior on Windows
- add active-ban snapshot APIs and expiry-aware filtering for expires metadata
- add RAII-based dedicated access shutdown handling during server startup and teardown

* update: changed file read/write operations to use `FileUtils`.

- As a side effect, saving has become faster!

* fix: Re-added the source that had somehow disappeared.

* add: significantly improved the dedicated server logging system

- add ServerLogManager to Minecraft.Server as the single entry point for dedicated-server log output
- forward CMinecraftApp logger output to the server logger when running with g_Win64DedicatedServer
- add named network logs for incoming, accepted, rejected, and disconnected connections
- cache connection metadata by smallId so player name and remote IP remain available for disconnect logs
- keep Minecraft.Client changes minimal by using lightweight hook points and handling log orchestration on the server side

* fix: added the updated library source

* add: add `ban` and `pardon` commands for Player and IP

* fix: fix stop command shutdown process

add dedicated server shutdown request handling

* fix: fixed the save logic during server shutdown

Removed redundant repeated saves and eliminated the risks of async writes.

* update: added new sever files to Docker entrypoint

* fix: replace shutdown flag with atomic variable for thread safety

* update: update Dedicated Server developer guide

English is machine translated.
Please forgive me.

* update: check for the existence of `GameHDD` and create

* add: add Whitelist to Dedicated Server

* refactor: clean up and refactor the code

- unify duplicated implementations that were copied repeatedly
- update outdated patterns to more modern ones

* fix: include UI header (new update fix)

* fix: fix the detection range for excessive logging

`getHighestNonEmptyY()` returning `-1` occurs normally when the chunk is entirely air.
The caller (`Minecraft.World/LevelChunk.cpp:2400`) normalizes `-1` to `0`.

* update: add world size config to dedicated server properties

* update: update README add explanation of  `server.properties` & launch arguments

* update: add nightly release workflow for dedicated server and client builds to Actions

* fix: update name for workflow

* add random seed generation

* add: add Docker nightly workflow for Dedicated Server publish to GitHub Container Registry

* fix: ghost player when clients disconnect out of order

#4

* fix: fix 7zip option

* fix: fix Docker workflow for Dedicated Server artifact handling

* add: add no build Dedicated Server startup scripts and Docker Compose

* update: add README for Docker Dedicated Server setup with no local build

* refactor: refactor command path structure

As the number of commands has increased and become harder to navigate, each command has been organized into separate folders.

* update: support stream(file stdin) input mode for server CLI

Support for the stream (file stdin) required when attaching a tty to a Docker container on Linux.

* add: add new CLI Console Commands for Dedicated Server

Most of these commands are executed using the command dispatcher implemented on the `Minecraft.World` side. When registering them with the dispatcher, the sender uses a permission-enabled configuration that treats the CLI as a player.

- default game.
- enchant
- experience.
- give
- kill(currently, getting a permission error for some reason)
- time
- weather.
- update tp & gamemode command

* fix: change player map icon to random select

* update: increase the player limit

* add: restore the basic anti-cheat implementation and add spawn protection

Added the following anti-cheat measures and add spawn protection to `server.properties`.
- instant break
- speed
- reach

* fix: fix Docker image tag

---------

Co-authored-by: sylvessa <225480449+sylvessa@users.noreply.github.com>
2026-03-15 02:32:50 -05:00

719 lines
22 KiB
C++

#include "stdafx.h"
#include "Common/App_Defines.h"
#include "Common/Network/GameNetworkManager.h"
#include "Input.h"
#include "Minecraft.h"
#include "MinecraftServer.h"
#include "..\Access\Access.h"
#include "..\Common\StringUtils.h"
#include "..\ServerLogger.h"
#include "..\ServerLogManager.h"
#include "..\ServerProperties.h"
#include "..\ServerShutdown.h"
#include "..\WorldManager.h"
#include "..\Console\ServerCli.h"
#include "Tesselator.h"
#include "Windows64/4JLibs/inc/4J_Render.h"
#include "Windows64/GameConfig/Minecraft.spa.h"
#include "Windows64/KeyboardMouseInput.h"
#include "Windows64/Network/WinsockNetLayer.h"
#include "Windows64/Windows64_UIController.h"
#include "Common/UI/UI.h"
#include "../../Minecraft.World/AABB.h"
#include "../../Minecraft.World/Vec3.h"
#include "../../Minecraft.World/IntCache.h"
#include "../../Minecraft.World/ChunkSource.h"
#include "../../Minecraft.World/TilePos.h"
#include "../../Minecraft.World/compression.h"
#include "../../Minecraft.World/OldChunkStorage.h"
#include "../../Minecraft.World/net.minecraft.world.level.tile.h"
#include "../../Minecraft.World/Random.h"
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <atomic>
extern ATOM MyRegisterClass(HINSTANCE hInstance);
extern BOOL InitInstance(HINSTANCE hInstance, int nCmdShow);
extern HRESULT InitDevice();
extern void CleanupDevice();
extern void DefineActions(void);
extern HWND g_hWnd;
extern int g_iScreenWidth;
extern int g_iScreenHeight;
extern char g_Win64Username[17];
extern wchar_t g_Win64UsernameW[17];
extern ID3D11Device* g_pd3dDevice;
extern ID3D11DeviceContext* g_pImmediateContext;
extern IDXGISwapChain* g_pSwapChain;
extern ID3D11RenderTargetView* g_pRenderTargetView;
extern ID3D11DepthStencilView* g_pDepthStencilView;
extern DWORD dwProfileSettingsA[];
static const int kProfileValueCount = 5;
static const int kProfileSettingCount = 4;
struct DedicatedServerConfig
{
int port;
char bindIP[256];
char name[17];
int maxPlayers;
int worldSize;
int worldSizeChunks;
int worldHellScale;
__int64 seed;
ServerRuntime::EServerLogLevel logLevel;
bool hasSeed;
bool showHelp;
};
static std::atomic<bool> g_shutdownRequested(false);
static const DWORD kDefaultAutosaveIntervalMs = 60 * 1000;
static const int kServerActionPad = 0;
static bool IsShutdownRequested()
{
return g_shutdownRequested.load();
}
namespace ServerRuntime
{
void RequestDedicatedServerShutdown()
{
g_shutdownRequested.store(true);
}
}
/**
* Calls Access::Shutdown automatically once dedicated access control was initialized successfully
* アクセス制御初期化後のShutdownを自動化する
*/
class AccessShutdownGuard
{
public:
AccessShutdownGuard()
: m_active(false)
{
}
void Activate()
{
m_active = true;
}
~AccessShutdownGuard()
{
if (m_active)
{
ServerRuntime::Access::Shutdown();
}
}
private:
bool m_active;
};
static BOOL WINAPI ConsoleCtrlHandlerProc(DWORD ctrlType)
{
switch (ctrlType)
{
case CTRL_C_EVENT:
case CTRL_BREAK_EVENT:
case CTRL_CLOSE_EVENT:
case CTRL_SHUTDOWN_EVENT:
ServerRuntime::RequestDedicatedServerShutdown();
return TRUE;
default:
return FALSE;
}
}
/**
* **Wait For Server Stopped Signal**
*
* Thread entry used during shutdown to wait until the network layer reports server stop completion
* 停止通知待機用の終了スレッド処理
*/
static int WaitForServerStoppedThreadProc(void *)
{
if (g_NetworkManager.ServerStoppedValid())
{
g_NetworkManager.ServerStoppedWait();
}
return 0;
}
static void PrintUsage()
{
ServerRuntime::LogInfo("usage", "Minecraft.Server.exe [options]");
ServerRuntime::LogInfo("usage", " -port <1-65535> Listen TCP port (default: server.properties:server-port)");
ServerRuntime::LogInfo("usage", " -ip <addr> Bind address (default: server.properties:server-ip)");
ServerRuntime::LogInfo("usage", " -bind <addr> Alias of -ip");
ServerRuntime::LogInfo("usage", " -name <name> Host display name (max 16 chars, default: server.properties:server-name)");
ServerRuntime::LogInfo("usage", " -maxplayers <1-8> Public slots (default: server.properties:max-players)");
ServerRuntime::LogInfo("usage", " -seed <int64> World seed (overrides server.properties:level-seed)");
ServerRuntime::LogInfo("usage", " -loglevel <level> debug|info|warn|error (default: server.properties:log-level)");
ServerRuntime::LogInfo("usage", " -help Show this help");
}
using ServerRuntime::LoadServerPropertiesConfig;
using ServerRuntime::LogError;
using ServerRuntime::LogErrorf;
using ServerRuntime::LogInfof;
using ServerRuntime::LogDebugf;
using ServerRuntime::LogStartupStep;
using ServerRuntime::LogWarn;
using ServerRuntime::LogWorldIO;
using ServerRuntime::SaveServerPropertiesConfig;
using ServerRuntime::SetServerLogLevel;
using ServerRuntime::ServerPropertiesConfig;
using ServerRuntime::TryParseServerLogLevel;
using ServerRuntime::StringUtils::WideToUtf8;
using ServerRuntime::BootstrapWorldForServer;
using ServerRuntime::eWorldBootstrap_CreatedNew;
using ServerRuntime::eWorldBootstrap_Failed;
using ServerRuntime::eWorldBootstrap_Loaded;
using ServerRuntime::WaitForWorldActionIdle;
using ServerRuntime::WorldBootstrapResult;
static bool ParseIntArg(const char *value, int *outValue)
{
if (value == NULL || *value == 0)
return false;
char *end = NULL;
long parsed = strtol(value, &end, 10);
if (end == value || *end != 0)
return false;
*outValue = (int)parsed;
return true;
}
static bool ParseInt64Arg(const char *value, __int64 *outValue)
{
if (value == NULL || *value == 0)
return false;
char *end = NULL;
__int64 parsed = _strtoi64(value, &end, 10);
if (end == value || *end != 0)
return false;
*outValue = parsed;
return true;
}
static bool ParseCommandLine(int argc, char **argv, DedicatedServerConfig *config)
{
for (int i = 1; i < argc; ++i)
{
const char *arg = argv[i];
if (_stricmp(arg, "-help") == 0 || _stricmp(arg, "--help") == 0 || _stricmp(arg, "-h") == 0)
{
config->showHelp = true;
return true;
}
else if ((_stricmp(arg, "-port") == 0) && (i + 1 < argc))
{
int port = 0;
if (!ParseIntArg(argv[++i], &port) || port <= 0 || port > 65535)
{
LogError("startup", "Invalid -port value.");
return false;
}
config->port = port;
}
else if ((_stricmp(arg, "-ip") == 0 || _stricmp(arg, "-bind") == 0) && (i + 1 < argc))
{
strncpy_s(config->bindIP, sizeof(config->bindIP), argv[++i], _TRUNCATE);
}
else if ((_stricmp(arg, "-name") == 0) && (i + 1 < argc))
{
strncpy_s(config->name, sizeof(config->name), argv[++i], _TRUNCATE);
}
else if ((_stricmp(arg, "-maxplayers") == 0) && (i + 1 < argc))
{
int maxPlayers = 0;
if (!ParseIntArg(argv[++i], &maxPlayers) || maxPlayers <= 0 || maxPlayers > MINECRAFT_NET_MAX_PLAYERS)
{
LogError("startup", "Invalid -maxplayers value.");
return false;
}
config->maxPlayers = maxPlayers;
}
else if ((_stricmp(arg, "-seed") == 0) && (i + 1 < argc))
{
if (!ParseInt64Arg(argv[++i], &config->seed))
{
LogError("startup", "Invalid -seed value.");
return false;
}
config->hasSeed = true;
}
else if ((_stricmp(arg, "-loglevel") == 0) && (i + 1 < argc))
{
if (!TryParseServerLogLevel(argv[++i], &config->logLevel))
{
LogError("startup", "Invalid -loglevel value. Use debug/info/warn/error.");
return false;
}
}
else
{
LogErrorf("startup", "Unknown or incomplete argument: %s", arg);
return false;
}
}
return true;
}
static void SetExeWorkingDirectory()
{
char exePath[MAX_PATH] = {};
GetModuleFileNameA(NULL, exePath, MAX_PATH);
char *slash = strrchr(exePath, '\\');
if (slash != NULL)
{
*(slash + 1) = 0;
SetCurrentDirectoryA(exePath);
}
}
static void ApplyServerPropertiesToDedicatedConfig(const ServerPropertiesConfig &serverProperties, DedicatedServerConfig *config)
{
if (config == NULL)
{
return;
}
config->port = serverProperties.serverPort;
strncpy_s(
config->bindIP,
sizeof(config->bindIP),
serverProperties.serverIp.empty() ? "0.0.0.0" : serverProperties.serverIp.c_str(),
_TRUNCATE);
strncpy_s(
config->name,
sizeof(config->name),
serverProperties.serverName.empty() ? "DedicatedServer" : serverProperties.serverName.c_str(),
_TRUNCATE);
config->maxPlayers = serverProperties.maxPlayers;
config->worldSize = serverProperties.worldSize;
config->worldSizeChunks = serverProperties.worldSizeChunks;
config->worldHellScale = serverProperties.worldHellScale;
config->logLevel = serverProperties.logLevel;
config->hasSeed = serverProperties.hasSeed;
config->seed = serverProperties.seed;
}
/**
* **Tick Core Async Subsystems**
*
* Advances core subsystems for one frame to keep async processing alive
* Call continuously even inside wait loops to avoid stalling storage/profile/network work
* 非同期進行維持のためのティック処理
*/
static void TickCoreSystems()
{
g_NetworkManager.DoWork();
ProfileManager.Tick();
StorageManager.Tick();
}
/**
* **Handle Queued XUI Server Action Once**
*
* Processes queued XUI/server action once
* XUIアクションの単発処理
*/
static void HandleXuiActions()
{
app.HandleXuiActions();
}
/**
* Dedicated Server Entory Point
*
* 主な責務:
* - プロセス/描画/ネットワークの初期化
* - `WorldManager` によるワールドロードまたは新規作成
* - メインループと定期オートセーブ実行
* - 終了時の最終保存と各サブシステムの安全停止
*/
int main(int argc, char **argv)
{
DedicatedServerConfig config;
config.port = WIN64_NET_DEFAULT_PORT;
strncpy_s(config.bindIP, sizeof(config.bindIP), "0.0.0.0", _TRUNCATE);
strncpy_s(config.name, sizeof(config.name), "DedicatedServer", _TRUNCATE);
config.maxPlayers = MINECRAFT_NET_MAX_PLAYERS;
config.worldSize = e_worldSize_Classic;
config.worldSizeChunks = LEVEL_WIDTH_CLASSIC;
config.worldHellScale = HELL_LEVEL_SCALE_CLASSIC;
config.seed = 0;
config.logLevel = ServerRuntime::eServerLogLevel_Info;
config.hasSeed = false;
config.showHelp = false;
SetConsoleCtrlHandler(ConsoleCtrlHandlerProc, TRUE);
SetExeWorkingDirectory();
// Load base settings from server.properties, then override with CLI values when provided
ServerPropertiesConfig serverProperties = LoadServerPropertiesConfig();
ApplyServerPropertiesToDedicatedConfig(serverProperties, &config);
if (!ParseCommandLine(argc, argv, &config))
{
PrintUsage();
return 1;
}
if (config.showHelp)
{
PrintUsage();
return 0;
}
SetServerLogLevel(config.logLevel);
LogStartupStep("initializing process state");
AccessShutdownGuard accessShutdownGuard;
g_iScreenWidth = 1280;
g_iScreenHeight = 720;
strncpy_s(g_Win64Username, sizeof(g_Win64Username), config.name, _TRUNCATE);
MultiByteToWideChar(CP_ACP, 0, g_Win64Username, -1, g_Win64UsernameW, 17);
g_Win64MultiplayerHost = true;
g_Win64MultiplayerJoin = false;
g_Win64MultiplayerPort = config.port;
strncpy_s(g_Win64MultiplayerIP, sizeof(g_Win64MultiplayerIP), config.bindIP, _TRUNCATE);
g_Win64DedicatedServer = true;
g_Win64DedicatedServerPort = config.port;
strncpy_s(g_Win64DedicatedServerBindIP, sizeof(g_Win64DedicatedServerBindIP), config.bindIP, _TRUNCATE);
g_Win64DedicatedServerLanAdvertise = serverProperties.lanAdvertise;
LogStartupStep("initializing server log manager");
ServerRuntime::ServerLogManager::Initialize();
LogStartupStep("initializing dedicated access control");
if (!ServerRuntime::Access::Initialize(".", serverProperties.whiteListEnabled))
{
LogError("startup", "Failed to initialize dedicated server access control.");
return 2;
}
accessShutdownGuard.Activate();
LogInfof("startup", "LAN advertise: %s", serverProperties.lanAdvertise ? "enabled" : "disabled");
LogInfof("startup", "Whitelist: %s", serverProperties.whiteListEnabled ? "enabled" : "disabled");
LogInfof("startup", "Spawn protection radius: %d", serverProperties.spawnProtectionRadius);
#ifdef _LARGE_WORLDS
LogInfof(
"startup",
"World size preset: %d (xz=%d, hell-scale=%d)",
config.worldSize,
config.worldSizeChunks,
config.worldHellScale);
#endif
LogStartupStep("registering hidden window class");
HINSTANCE hInstance = GetModuleHandle(NULL);
MyRegisterClass(hInstance);
LogStartupStep("creating hidden window");
if (!InitInstance(hInstance, SW_HIDE))
{
LogError("startup", "Failed to create window instance.");
return 2;
}
ShowWindow(g_hWnd, SW_HIDE);
LogStartupStep("initializing graphics device wrappers");
if (FAILED(InitDevice()))
{
LogError("startup", "Failed to initialize D3D device.");
CleanupDevice();
return 2;
}
LogStartupStep("loading media/string tables");
app.loadMediaArchive();
RenderManager.Initialise(g_pd3dDevice, g_pSwapChain);
app.loadStringTable();
ui.init(g_pd3dDevice, g_pImmediateContext, g_pRenderTargetView, g_pDepthStencilView, g_iScreenWidth, g_iScreenHeight);
InputManager.Initialise(1, 3, MINECRAFT_ACTION_MAX, ACTION_MAX_MENU);
g_KBMInput.Init();
DefineActions();
InputManager.SetJoypadMapVal(0, 0);
InputManager.SetKeyRepeatRate(0.3f, 0.2f);
ProfileManager.Initialise(
TITLEID_MINECRAFT,
app.m_dwOfferID,
PROFILE_VERSION_10,
kProfileValueCount,
kProfileSettingCount,
dwProfileSettingsA,
app.GAME_DEFINED_PROFILE_DATA_BYTES * XUSER_MAX_COUNT,
&app.uiGameDefinedDataChangedBitmask);
ProfileManager.SetDefaultOptionsCallback(&CConsoleMinecraftApp::DefaultOptionsCallback, (LPVOID)&app);
ProfileManager.SetDebugFullOverride(true);
LogStartupStep("initializing network manager");
g_NetworkManager.Initialise();
for (int i = 0; i < MINECRAFT_NET_MAX_PLAYERS; ++i)
{
IQNet::m_player[i].m_smallId = (BYTE)i;
IQNet::m_player[i].m_isRemote = false;
IQNet::m_player[i].m_isHostPlayer = (i == 0);
swprintf_s(IQNet::m_player[i].m_gamertag, 32, L"Player%d", i);
}
wcscpy_s(IQNet::m_player[0].m_gamertag, 32, g_Win64UsernameW);
WinsockNetLayer::Initialize();
Tesselator::CreateNewThreadStorage(1024 * 1024);
AABB::CreateNewThreadStorage();
Vec3::CreateNewThreadStorage();
IntCache::CreateNewThreadStorage();
Compression::CreateNewThreadStorage();
OldChunkStorage::CreateNewThreadStorage();
Level::enableLightingCache();
Tile::CreateNewThreadStorage();
LogStartupStep("creating Minecraft singleton");
Minecraft::main();
Minecraft *minecraft = Minecraft::GetInstance();
if (minecraft == NULL)
{
LogError("startup", "Minecraft initialization failed.");
CleanupDevice();
return 3;
}
app.InitGameSettings();
MinecraftServer::resetFlags();
app.SetTutorialMode(false);
app.SetCorruptSaveDeleted(false);
app.SetGameHostOption(eGameHostOption_Difficulty, serverProperties.difficulty);
app.SetGameHostOption(eGameHostOption_FriendsOfFriends, serverProperties.friendsOfFriends ? 1 : 0);
app.SetGameHostOption(eGameHostOption_Gamertags, serverProperties.gamertags ? 1 : 0);
app.SetGameHostOption(eGameHostOption_BedrockFog, serverProperties.bedrockFog ? 1 : 0);
app.SetGameHostOption(eGameHostOption_GameType, serverProperties.gameMode);
app.SetGameHostOption(eGameHostOption_LevelType, serverProperties.levelTypeFlat ? 1 : 0);
app.SetGameHostOption(eGameHostOption_Structures, serverProperties.generateStructures ? 1 : 0);
app.SetGameHostOption(eGameHostOption_BonusChest, serverProperties.bonusChest ? 1 : 0);
app.SetGameHostOption(eGameHostOption_PvP, serverProperties.pvp ? 1 : 0);
app.SetGameHostOption(eGameHostOption_TrustPlayers, serverProperties.trustPlayers ? 1 : 0);
app.SetGameHostOption(eGameHostOption_FireSpreads, serverProperties.fireSpreads ? 1 : 0);
app.SetGameHostOption(eGameHostOption_TNT, serverProperties.tnt ? 1 : 0);
app.SetGameHostOption(
eGameHostOption_CheatsEnabled,
(serverProperties.hostCanFly || serverProperties.hostCanChangeHunger || serverProperties.hostCanBeInvisible) ? 1 : 0);
app.SetGameHostOption(eGameHostOption_HostCanFly, serverProperties.hostCanFly ? 1 : 0);
app.SetGameHostOption(eGameHostOption_HostCanChangeHunger, serverProperties.hostCanChangeHunger ? 1 : 0);
app.SetGameHostOption(eGameHostOption_HostCanBeInvisible, serverProperties.hostCanBeInvisible ? 1 : 0);
app.SetGameHostOption(eGameHostOption_DisableSaving, serverProperties.disableSaving ? 1 : 0);
app.SetGameHostOption(eGameHostOption_MobGriefing, serverProperties.mobGriefing ? 1 : 0);
app.SetGameHostOption(eGameHostOption_KeepInventory, serverProperties.keepInventory ? 1 : 0);
app.SetGameHostOption(eGameHostOption_DoMobSpawning, serverProperties.doMobSpawning ? 1 : 0);
app.SetGameHostOption(eGameHostOption_DoMobLoot, serverProperties.doMobLoot ? 1 : 0);
app.SetGameHostOption(eGameHostOption_DoTileDrops, serverProperties.doTileDrops ? 1 : 0);
app.SetGameHostOption(eGameHostOption_NaturalRegeneration, serverProperties.naturalRegeneration ? 1 : 0);
app.SetGameHostOption(eGameHostOption_DoDaylightCycle, serverProperties.doDaylightCycle ? 1 : 0);
#ifdef _LARGE_WORLDS
app.SetGameHostOption(eGameHostOption_WorldSize, serverProperties.worldSize);
// Apply desired target size for loading existing worlds.
// Expansion happens only when target size is larger than current level size.
app.SetGameNewWorldSize(serverProperties.worldSizeChunks, true);
app.SetGameNewHellScale(serverProperties.worldHellScale);
#endif
StorageManager.SetSaveDisabled(serverProperties.disableSaving);
// Read world name and fixed save-id from server.properties
// Delegate load-vs-create decision to WorldManager
std::wstring targetWorldName = serverProperties.worldName;
if (targetWorldName.empty())
{
targetWorldName = L"world"; // Default world name
}
WorldBootstrapResult worldBootstrap = BootstrapWorldForServer(serverProperties, kServerActionPad, &TickCoreSystems);
if (worldBootstrap.status == eWorldBootstrap_Loaded)
{
const std::string &loadedSaveFilename = worldBootstrap.resolvedSaveId;
if (!loadedSaveFilename.empty() && _stricmp(loadedSaveFilename.c_str(), serverProperties.worldSaveId.c_str()) != 0)
{
// Persist the actually loaded save-id back to config
// Keep lookup keys aligned for next startup
LogWorldIO("updating level-id to loaded save filename");
serverProperties.worldSaveId = loadedSaveFilename;
if (!SaveServerPropertiesConfig(serverProperties))
{
LogWorldIO("failed to persist updated level-id");
}
}
}
else if (worldBootstrap.status == eWorldBootstrap_Failed)
{
LogErrorf("world-io", "Failed to load configured world \"%s\".", WideToUtf8(targetWorldName).c_str());
WinsockNetLayer::Shutdown();
g_NetworkManager.Terminate();
CleanupDevice();
return 4;
}
NetworkGameInitData *param = new NetworkGameInitData();
if (config.hasSeed)
{
param->seed = config.seed;
}
else
{
param->seed = (new Random())->nextLong();
}
#ifdef _LARGE_WORLDS
param->xzSize = (unsigned int)config.worldSizeChunks;
param->hellScale = (unsigned char)config.worldHellScale;
#endif
param->saveData = worldBootstrap.saveData;
param->settings = app.GetGameHostOption(eGameHostOption_All);
param->dedicatedNoLocalHostPlayer = true;
LogStartupStep("starting hosted network game thread");
g_NetworkManager.HostGame(0, true, false, (unsigned char)config.maxPlayers, 0);
g_NetworkManager.FakeLocalPlayerJoined();
C4JThread *startThread = new C4JThread(&CGameNetworkManager::RunNetworkGameThreadProc, (LPVOID)param, "RunNetworkGame");
startThread->Run();
while (startThread->isRunning() && !IsShutdownRequested())
{
TickCoreSystems();
Sleep(10);
}
startThread->WaitForCompletion(INFINITE);
int startupResult = startThread->GetExitCode();
delete startThread;
if (startupResult != 0)
{
LogErrorf("startup", "Failed to start dedicated server (code %d).", startupResult);
WinsockNetLayer::Shutdown();
g_NetworkManager.Terminate();
CleanupDevice();
return 4;
}
LogStartupStep("server startup complete");
LogInfof("startup", "Dedicated server listening on %s:%d", g_Win64MultiplayerIP, g_Win64MultiplayerPort);
if (worldBootstrap.status == eWorldBootstrap_CreatedNew && !IsShutdownRequested() && !app.m_bShutdown)
{
// Windows64 suppresses saveToDisc right after new world creation
// Dedicated Server explicitly runs the initial save here
LogWorldIO("requesting initial save for newly created world");
WaitForWorldActionIdle(kServerActionPad, 5000, &TickCoreSystems, &HandleXuiActions);
app.SetXuiServerAction(kServerActionPad, eXuiServerAction_AutoSaveGame);
if (!WaitForWorldActionIdle(kServerActionPad, 30000, &TickCoreSystems, &HandleXuiActions))
{
LogWorldIO("initial save timed out");
LogWarn("world-io", "Timed out waiting for initial save action to finish.");
}
else
{
LogWorldIO("initial save completed");
}
}
DWORD autosaveIntervalMs = kDefaultAutosaveIntervalMs;
if (serverProperties.autosaveIntervalSeconds > 0)
{
autosaveIntervalMs = (DWORD)(serverProperties.autosaveIntervalSeconds * 1000);
}
DWORD nextAutosaveTick = GetTickCount() + autosaveIntervalMs;
bool autosaveRequested = false;
ServerRuntime::ServerCli serverCli;
serverCli.Start();
while (!IsShutdownRequested() && !app.m_bShutdown)
{
TickCoreSystems();
HandleXuiActions();
serverCli.Poll();
if (IsShutdownRequested() || app.m_bShutdown)
{
break;
}
if (autosaveRequested && app.GetXuiServerAction(kServerActionPad) == eXuiServerAction_Idle)
{
LogWorldIO("autosave completed");
autosaveRequested = false;
}
if (MinecraftServer::serverHalted())
{
break;
}
DWORD now = GetTickCount();
if ((LONG)(now - nextAutosaveTick) >= 0)
{
if (app.GetXuiServerAction(kServerActionPad) == eXuiServerAction_Idle)
{
LogWorldIO("requesting autosave");
app.SetXuiServerAction(kServerActionPad, eXuiServerAction_AutoSaveGame);
autosaveRequested = true;
}
nextAutosaveTick = now + autosaveIntervalMs;
}
Sleep(10);
}
serverCli.Stop();
app.m_bShutdown = true;
LogInfof("shutdown", "Dedicated server stopped");
MinecraftServer *server = MinecraftServer::getInstance();
if (server != NULL)
{
server->setSaveOnExit(true);
}
if (server != NULL)
{
LogWorldIO("requesting save before shutdown");
LogWorldIO("using saveOnExit for shutdown");
}
MinecraftServer::HaltServer();
if (g_NetworkManager.ServerStoppedValid())
{
C4JThread waitThread(&WaitForServerStoppedThreadProc, NULL, "WaitServerStopped");
waitThread.Run();
waitThread.WaitForCompletion(INFINITE);
}
LogInfof("shutdown", "Cleaning up and exiting.");
WinsockNetLayer::Shutdown();
LogDebugf("shutdown", "Network layer shutdown complete.");
g_NetworkManager.Terminate();
LogDebugf("shutdown", "Network manager terminated.");
ServerRuntime::ServerLogManager::Shutdown();
CleanupDevice();
return 0;
}