Files
MinecraftConsoles/Minecraft.World/CMakeLists.txt
rtm516 02a5961f39 Move project to CMake (#781)
* Move to cmake

* Move sources to source_groups and ditch more old VS files

* Add BuildVer.h generation

* Break out cmake source lists to platforms

* Don't copy swf files

* Revert audio changes from merge

* Add platform defines

* Match MSBuild flags

* Move BuildVer.h to common include and fix rebuild issue

* Seperate projects properly

* Exclude more files and make sure GameHDD exists

* Missing line

* Remove remaining VS project files

* Update readme and actions

* Use incremental LTCG

* Update workflows

* Update build workflows and output folder

* Disable vcpkg checks

* Force MSVC

* Use precompiled headers

* Only use PCH for cpp

* Exclude compat_shims from PCH

* Handle per-platform source includes

* Copy only current platform media

* Define Iggy libs per platform

* Fix EnsureGameHDD check

* Only set WIN32_EXECUTABLE on Windows

* Correct Iggy libs path

* Remove include of terrain_MipmapLevel

* Correct path to xsb/xwb

* Implement copilot suggestions

* Add clang flags (untested)

* Fix robocopy error checking

* Update documentation

* Drop CMakePresets.json version as we dont use v6 features

* Always cleanup artifacts in nightly even if some builds fail

* Re-work compiler target options

* Move newer iggy dll into redist and cleanup

* Fix typos

* Remove 'Source Files' from all source groups

* Remove old ps1 build scripts
2026-03-17 16:39:22 -05:00

31 lines
986 B
CMake

include("${CMAKE_CURRENT_LIST_DIR}/cmake/sources/Common.cmake")
include("${CMAKE_CURRENT_LIST_DIR}/cmake/sources/Durango.cmake")
include("${CMAKE_SOURCE_DIR}/cmake/CommonSources.cmake")
# Combine all source files into a single variable for the target
# We cant use CMAKE_CONFIGURE_PRESET here as VS doesn't set it, so just rely on the folder
set(MINECRAFT_WORLD_SOURCES
${MINECRAFT_WORLD_COMMON}
$<$<STREQUAL:${PLATFORM_NAME},Durango>:${MINECRAFT_WORLD_DURANGO}>
${SOURCES_COMMON}
)
add_library(Minecraft.World STATIC ${MINECRAFT_WORLD_SOURCES})
target_include_directories(Minecraft.World
PRIVATE
"${CMAKE_BINARY_DIR}/generated/"
"${CMAKE_CURRENT_SOURCE_DIR}"
"${CMAKE_SOURCE_DIR}/include/"
PUBLIC
"${CMAKE_CURRENT_SOURCE_DIR}/x64headers"
)
target_compile_definitions(Minecraft.World PRIVATE
${MINECRAFT_SHARED_DEFINES}
_LIB
)
target_precompile_headers(Minecraft.World PRIVATE "$<$<COMPILE_LANGUAGE:CXX>:stdafx.h>")
configure_compiler_target(Minecraft.World)