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* Move to cmake * Move sources to source_groups and ditch more old VS files * Add BuildVer.h generation * Break out cmake source lists to platforms * Don't copy swf files * Revert audio changes from merge * Add platform defines * Match MSBuild flags * Move BuildVer.h to common include and fix rebuild issue * Seperate projects properly * Exclude more files and make sure GameHDD exists * Missing line * Remove remaining VS project files * Update readme and actions * Use incremental LTCG * Update workflows * Update build workflows and output folder * Disable vcpkg checks * Force MSVC * Use precompiled headers * Only use PCH for cpp * Exclude compat_shims from PCH * Handle per-platform source includes * Copy only current platform media * Define Iggy libs per platform * Fix EnsureGameHDD check * Only set WIN32_EXECUTABLE on Windows * Correct Iggy libs path * Remove include of terrain_MipmapLevel * Correct path to xsb/xwb * Implement copilot suggestions * Add clang flags (untested) * Fix robocopy error checking * Update documentation * Drop CMakePresets.json version as we dont use v6 features * Always cleanup artifacts in nightly even if some builds fail * Re-work compiler target options * Move newer iggy dll into redist and cleanup * Fix typos * Remove 'Source Files' from all source groups * Remove old ps1 build scripts
31 lines
986 B
CMake
31 lines
986 B
CMake
include("${CMAKE_CURRENT_LIST_DIR}/cmake/sources/Common.cmake")
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include("${CMAKE_CURRENT_LIST_DIR}/cmake/sources/Durango.cmake")
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include("${CMAKE_SOURCE_DIR}/cmake/CommonSources.cmake")
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# Combine all source files into a single variable for the target
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# We cant use CMAKE_CONFIGURE_PRESET here as VS doesn't set it, so just rely on the folder
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set(MINECRAFT_WORLD_SOURCES
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${MINECRAFT_WORLD_COMMON}
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$<$<STREQUAL:${PLATFORM_NAME},Durango>:${MINECRAFT_WORLD_DURANGO}>
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${SOURCES_COMMON}
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)
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add_library(Minecraft.World STATIC ${MINECRAFT_WORLD_SOURCES})
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target_include_directories(Minecraft.World
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PRIVATE
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"${CMAKE_BINARY_DIR}/generated/"
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"${CMAKE_CURRENT_SOURCE_DIR}"
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"${CMAKE_SOURCE_DIR}/include/"
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PUBLIC
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"${CMAKE_CURRENT_SOURCE_DIR}/x64headers"
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)
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target_compile_definitions(Minecraft.World PRIVATE
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${MINECRAFT_SHARED_DEFINES}
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_LIB
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)
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target_precompile_headers(Minecraft.World PRIVATE "$<$<COMPILE_LANGUAGE:CXX>:stdafx.h>")
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configure_compiler_target(Minecraft.World)
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