Files
MinecraftConsoles/cmake/CopyAssets.cmake
rtm516 02a5961f39 Move project to CMake (#781)
* Move to cmake

* Move sources to source_groups and ditch more old VS files

* Add BuildVer.h generation

* Break out cmake source lists to platforms

* Don't copy swf files

* Revert audio changes from merge

* Add platform defines

* Match MSBuild flags

* Move BuildVer.h to common include and fix rebuild issue

* Seperate projects properly

* Exclude more files and make sure GameHDD exists

* Missing line

* Remove remaining VS project files

* Update readme and actions

* Use incremental LTCG

* Update workflows

* Update build workflows and output folder

* Disable vcpkg checks

* Force MSVC

* Use precompiled headers

* Only use PCH for cpp

* Exclude compat_shims from PCH

* Handle per-platform source includes

* Copy only current platform media

* Define Iggy libs per platform

* Fix EnsureGameHDD check

* Only set WIN32_EXECUTABLE on Windows

* Correct Iggy libs path

* Remove include of terrain_MipmapLevel

* Correct path to xsb/xwb

* Implement copilot suggestions

* Add clang flags (untested)

* Fix robocopy error checking

* Update documentation

* Drop CMakePresets.json version as we dont use v6 features

* Always cleanup artifacts in nightly even if some builds fail

* Re-work compiler target options

* Move newer iggy dll into redist and cleanup

* Fix typos

* Remove 'Source Files' from all source groups

* Remove old ps1 build scripts
2026-03-17 16:39:22 -05:00

102 lines
3.1 KiB
CMake

function(setup_asset_folder_copy TARGET_NAME ASSET_FOLDER_PAIRS)
set(COPY_FOLDER_SCRIPT "${CMAKE_SOURCE_DIR}/cmake/CopyFolderScript.cmake")
# Global exclusions applied to every folder copy
set(ASSET_EXCLUDE_FILES
"*.cpp" "*.h"
"*.xml" "*.lang"
"*.bat" "*.cmd"
"*.msscmp" "*.binka" # Old audio formats
"*.swf" # These are built into the .arc
"*.resx" "*.loc"
"*.wav" # Unsupported audio format
"*.xui"
)
# Global folder exclusions applied to every folder copy
set(ASSET_EXCLUDE_FOLDERS
"Graphics"
)
# Exclude platform-specific arc media files
set(PLATFORM_MEDIA_FILES
"MediaWindows64.arc"
"MediaDurango.arc"
"MediaOrbis.arc"
"MediaPS3.arc"
"MediaPSVita.arc"
"MediaXbox.arc" # Seems to be missing?
)
# Exclude all platform media files except the one for the current platform
foreach(media_file IN LISTS PLATFORM_MEDIA_FILES)
if(NOT media_file MATCHES "Media${PLATFORM_NAME}\\.arc")
list(APPEND ASSET_EXCLUDE_FILES "${media_file}")
endif()
endforeach()
# Join the exclusion patterns into a single string for passing to the copy script
list(JOIN ASSET_EXCLUDE_FILES "|" ASSET_EXCLUDE_FILES_STR)
list(JOIN ASSET_EXCLUDE_FOLDERS "|" ASSET_EXCLUDE_FOLDERS_STR)
set(copy_commands "")
list(LENGTH ASSET_FOLDER_PAIRS pair_count)
math(EXPR last "${pair_count} - 1")
# Loop through the source;dest pairs and create a copy command for each
foreach(i RANGE 0 ${last} 2)
math(EXPR j "${i} + 1")
list(GET ASSET_FOLDER_PAIRS ${i} src)
list(GET ASSET_FOLDER_PAIRS ${j} dest)
list(APPEND copy_commands
COMMAND ${CMAKE_COMMAND}
"-DCOPY_SOURCE=${src}"
"-DCOPY_DEST=$<TARGET_FILE_DIR:${TARGET_NAME}>/${dest}"
"-DEXCLUDE_FILES=${ASSET_EXCLUDE_FILES_STR}"
"-DEXCLUDE_FOLDERS=${ASSET_EXCLUDE_FOLDERS_STR}"
-P "${COPY_FOLDER_SCRIPT}"
)
endforeach()
add_custom_target(AssetFolderCopy_${TARGET_NAME} ALL
${copy_commands}
COMMENT "Copying assets (folders) for ${TARGET_NAME}..."
VERBATIM
)
add_dependencies(${TARGET_NAME} AssetFolderCopy_${TARGET_NAME})
set_property(TARGET AssetFolderCopy_${TARGET_NAME} PROPERTY FOLDER "Build")
endfunction()
function(setup_asset_file_copy TARGET_NAME ASSET_FILE_PAIRS)
set(COPY_FILE_SCRIPT "${CMAKE_SOURCE_DIR}/cmake/CopyFileScript.cmake")
set(copy_commands "")
list(LENGTH ASSET_FILE_PAIRS pair_count)
math(EXPR last "${pair_count} - 1")
# Loop through the source;dest pairs and create a copy command for each
foreach(i RANGE 0 ${last} 2)
math(EXPR j "${i} + 1")
list(GET ASSET_FILE_PAIRS ${i} src)
list(GET ASSET_FILE_PAIRS ${j} dest)
list(APPEND copy_commands
COMMAND ${CMAKE_COMMAND}
"-DCOPY_SOURCE=${src}"
"-DCOPY_DEST=$<TARGET_FILE_DIR:${TARGET_NAME}>/${dest}"
-P "${COPY_FILE_SCRIPT}"
)
endforeach()
add_custom_target(AssetFileCopy_${TARGET_NAME} ALL
${copy_commands}
COMMENT "Copying assets (files) for ${TARGET_NAME}..."
VERBATIM
)
add_dependencies(${TARGET_NAME} AssetFileCopy_${TARGET_NAME})
set_property(TARGET AssetFileCopy_${TARGET_NAME} PROPERTY FOLDER "Build")
endfunction()