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* Move to cmake * Move sources to source_groups and ditch more old VS files * Add BuildVer.h generation * Break out cmake source lists to platforms * Don't copy swf files * Revert audio changes from merge * Add platform defines * Match MSBuild flags * Move BuildVer.h to common include and fix rebuild issue * Seperate projects properly * Exclude more files and make sure GameHDD exists * Missing line * Remove remaining VS project files * Update readme and actions * Use incremental LTCG * Update workflows * Update build workflows and output folder * Disable vcpkg checks * Force MSVC * Use precompiled headers * Only use PCH for cpp * Exclude compat_shims from PCH * Handle per-platform source includes * Copy only current platform media * Define Iggy libs per platform * Fix EnsureGameHDD check * Only set WIN32_EXECUTABLE on Windows * Correct Iggy libs path * Remove include of terrain_MipmapLevel * Correct path to xsb/xwb * Implement copilot suggestions * Add clang flags (untested) * Fix robocopy error checking * Update documentation * Drop CMakePresets.json version as we dont use v6 features * Always cleanup artifacts in nightly even if some builds fail * Re-work compiler target options * Move newer iggy dll into redist and cleanup * Fix typos * Remove 'Source Files' from all source groups * Remove old ps1 build scripts
102 lines
3.1 KiB
CMake
102 lines
3.1 KiB
CMake
function(setup_asset_folder_copy TARGET_NAME ASSET_FOLDER_PAIRS)
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set(COPY_FOLDER_SCRIPT "${CMAKE_SOURCE_DIR}/cmake/CopyFolderScript.cmake")
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# Global exclusions applied to every folder copy
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set(ASSET_EXCLUDE_FILES
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"*.cpp" "*.h"
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"*.xml" "*.lang"
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"*.bat" "*.cmd"
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"*.msscmp" "*.binka" # Old audio formats
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"*.swf" # These are built into the .arc
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"*.resx" "*.loc"
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"*.wav" # Unsupported audio format
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"*.xui"
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)
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# Global folder exclusions applied to every folder copy
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set(ASSET_EXCLUDE_FOLDERS
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"Graphics"
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)
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# Exclude platform-specific arc media files
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set(PLATFORM_MEDIA_FILES
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"MediaWindows64.arc"
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"MediaDurango.arc"
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"MediaOrbis.arc"
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"MediaPS3.arc"
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"MediaPSVita.arc"
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"MediaXbox.arc" # Seems to be missing?
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)
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# Exclude all platform media files except the one for the current platform
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foreach(media_file IN LISTS PLATFORM_MEDIA_FILES)
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if(NOT media_file MATCHES "Media${PLATFORM_NAME}\\.arc")
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list(APPEND ASSET_EXCLUDE_FILES "${media_file}")
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endif()
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endforeach()
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# Join the exclusion patterns into a single string for passing to the copy script
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list(JOIN ASSET_EXCLUDE_FILES "|" ASSET_EXCLUDE_FILES_STR)
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list(JOIN ASSET_EXCLUDE_FOLDERS "|" ASSET_EXCLUDE_FOLDERS_STR)
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set(copy_commands "")
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list(LENGTH ASSET_FOLDER_PAIRS pair_count)
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math(EXPR last "${pair_count} - 1")
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# Loop through the source;dest pairs and create a copy command for each
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foreach(i RANGE 0 ${last} 2)
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math(EXPR j "${i} + 1")
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list(GET ASSET_FOLDER_PAIRS ${i} src)
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list(GET ASSET_FOLDER_PAIRS ${j} dest)
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list(APPEND copy_commands
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COMMAND ${CMAKE_COMMAND}
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"-DCOPY_SOURCE=${src}"
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"-DCOPY_DEST=$<TARGET_FILE_DIR:${TARGET_NAME}>/${dest}"
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"-DEXCLUDE_FILES=${ASSET_EXCLUDE_FILES_STR}"
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"-DEXCLUDE_FOLDERS=${ASSET_EXCLUDE_FOLDERS_STR}"
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-P "${COPY_FOLDER_SCRIPT}"
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)
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endforeach()
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add_custom_target(AssetFolderCopy_${TARGET_NAME} ALL
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${copy_commands}
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COMMENT "Copying assets (folders) for ${TARGET_NAME}..."
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VERBATIM
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)
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add_dependencies(${TARGET_NAME} AssetFolderCopy_${TARGET_NAME})
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set_property(TARGET AssetFolderCopy_${TARGET_NAME} PROPERTY FOLDER "Build")
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endfunction()
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function(setup_asset_file_copy TARGET_NAME ASSET_FILE_PAIRS)
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set(COPY_FILE_SCRIPT "${CMAKE_SOURCE_DIR}/cmake/CopyFileScript.cmake")
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set(copy_commands "")
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list(LENGTH ASSET_FILE_PAIRS pair_count)
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math(EXPR last "${pair_count} - 1")
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# Loop through the source;dest pairs and create a copy command for each
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foreach(i RANGE 0 ${last} 2)
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math(EXPR j "${i} + 1")
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list(GET ASSET_FILE_PAIRS ${i} src)
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list(GET ASSET_FILE_PAIRS ${j} dest)
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list(APPEND copy_commands
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COMMAND ${CMAKE_COMMAND}
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"-DCOPY_SOURCE=${src}"
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"-DCOPY_DEST=$<TARGET_FILE_DIR:${TARGET_NAME}>/${dest}"
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-P "${COPY_FILE_SCRIPT}"
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)
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endforeach()
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add_custom_target(AssetFileCopy_${TARGET_NAME} ALL
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${copy_commands}
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COMMENT "Copying assets (files) for ${TARGET_NAME}..."
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VERBATIM
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)
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add_dependencies(${TARGET_NAME} AssetFileCopy_${TARGET_NAME})
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set_property(TARGET AssetFileCopy_${TARGET_NAME} PROPERTY FOLDER "Build")
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endfunction()
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