mirror of
https://github.com/smartcmd/MinecraftConsoles.git
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* Move to cmake * Move sources to source_groups and ditch more old VS files * Add BuildVer.h generation * Break out cmake source lists to platforms * Don't copy swf files * Revert audio changes from merge * Add platform defines * Match MSBuild flags * Move BuildVer.h to common include and fix rebuild issue * Seperate projects properly * Exclude more files and make sure GameHDD exists * Missing line * Remove remaining VS project files * Update readme and actions * Use incremental LTCG * Update workflows * Update build workflows and output folder * Disable vcpkg checks * Force MSVC * Use precompiled headers * Only use PCH for cpp * Exclude compat_shims from PCH * Handle per-platform source includes * Copy only current platform media * Define Iggy libs per platform * Fix EnsureGameHDD check * Only set WIN32_EXECUTABLE on Windows * Correct Iggy libs path * Remove include of terrain_MipmapLevel * Correct path to xsb/xwb * Implement copilot suggestions * Add clang flags (untested) * Fix robocopy error checking * Update documentation * Drop CMakePresets.json version as we dont use v6 features * Always cleanup artifacts in nightly even if some builds fail * Re-work compiler target options * Move newer iggy dll into redist and cleanup * Fix typos * Remove 'Source Files' from all source groups * Remove old ps1 build scripts
29 lines
1.1 KiB
CMake
29 lines
1.1 KiB
CMake
# Make sure the GameHDD directory exists, only supported on Windows
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function(add_gamehdd_target TARGET_NAME)
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add_custom_target(EnsureGameHDD_${TARGET_NAME} ALL
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COMMAND ${CMAKE_COMMAND}
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-E make_directory "$<TARGET_FILE_DIR:${TARGET_NAME}>/Windows64/GameHDD"
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COMMENT "Ensuring GameHDD directory exists..."
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VERBATIM
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)
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add_dependencies(${TARGET_NAME} EnsureGameHDD_${TARGET_NAME})
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set_property(TARGET EnsureGameHDD_${TARGET_NAME} PROPERTY FOLDER "Build")
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endfunction()
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# Copy any needed redist files to the output directory
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function(add_copyredist_target TARGET_NAME)
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set(COPY_SCRIPT "${CMAKE_SOURCE_DIR}/cmake/CopyFolderScript.cmake")
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add_custom_target(CopyRedist_${TARGET_NAME} ALL
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COMMAND ${CMAKE_COMMAND}
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"-DCOPY_SOURCE=${CMAKE_SOURCE_DIR}/Minecraft.Client/${PLATFORM_NAME}/Iggy/lib/redist64"
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"-DCOPY_DEST=$<TARGET_FILE_DIR:${TARGET_NAME}>"
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-P "${COPY_SCRIPT}"
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COMMENT "Copying redist files..."
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VERBATIM
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)
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add_dependencies(${TARGET_NAME} CopyRedist_${TARGET_NAME})
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set_property(TARGET CopyRedist_${TARGET_NAME} PROPERTY FOLDER "Build")
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endfunction()
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