mirror of
https://github.com/smartcmd/MinecraftConsoles.git
synced 2026-03-22 07:48:13 +05:00
* Move to cmake * Move sources to source_groups and ditch more old VS files * Add BuildVer.h generation * Break out cmake source lists to platforms * Don't copy swf files * Revert audio changes from merge * Add platform defines * Match MSBuild flags * Move BuildVer.h to common include and fix rebuild issue * Seperate projects properly * Exclude more files and make sure GameHDD exists * Missing line * Remove remaining VS project files * Update readme and actions * Use incremental LTCG * Update workflows * Update build workflows and output folder * Disable vcpkg checks * Force MSVC * Use precompiled headers * Only use PCH for cpp * Exclude compat_shims from PCH * Handle per-platform source includes * Copy only current platform media * Define Iggy libs per platform * Fix EnsureGameHDD check * Only set WIN32_EXECUTABLE on Windows * Correct Iggy libs path * Remove include of terrain_MipmapLevel * Correct path to xsb/xwb * Implement copilot suggestions * Add clang flags (untested) * Fix robocopy error checking * Update documentation * Drop CMakePresets.json version as we dont use v6 features * Always cleanup artifacts in nightly even if some builds fail * Re-work compiler target options * Move newer iggy dll into redist and cleanup * Fix typos * Remove 'Source Files' from all source groups * Remove old ps1 build scripts
114 lines
3.1 KiB
CMake
114 lines
3.1 KiB
CMake
cmake_minimum_required(VERSION 3.24)
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project(MinecraftConsoles LANGUAGES C CXX RC ASM_MASM)
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set(CMAKE_CXX_STANDARD 17)
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set(CMAKE_CXX_STANDARD_REQUIRED ON)
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set(CMAKE_CXX_EXTENSIONS OFF)
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if(NOT WIN32)
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message(FATAL_ERROR "This CMake build currently supports Windows only.")
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endif()
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if(NOT CMAKE_SIZEOF_VOID_P EQUAL 8)
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message(FATAL_ERROR "Use a 64-bit generator/toolchain (x64).")
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endif()
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set(CMAKE_CONFIGURATION_TYPES
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"Debug"
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"Release"
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CACHE STRING "" FORCE
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)
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set(CMAKE_MSVC_RUNTIME_LIBRARY "MultiThreaded$<$<CONFIG:Debug>:Debug>")
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function(configure_compiler_target target)
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# MSVC and compatible compilers (like Clang-cl)
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if (MSVC)
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target_compile_options(${target} PRIVATE
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$<$<AND:$<CONFIG:Debug>,$<COMPILE_LANGUAGE:C,CXX>>:/W3>
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$<$<AND:$<CONFIG:Release>,$<COMPILE_LANGUAGE:C,CXX>>:/W0>
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$<$<COMPILE_LANGUAGE:C,CXX>:/MP>
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$<$<COMPILE_LANGUAGE:C,CXX>:/FS>
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$<$<COMPILE_LANGUAGE:C,CXX>:/GS>
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$<$<COMPILE_LANGUAGE:CXX>:/EHsc>
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$<$<COMPILE_LANGUAGE:CXX>:/GR>
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$<$<AND:$<CONFIG:Debug>,$<COMPILE_LANGUAGE:C,CXX>>:/Od>
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$<$<AND:$<CONFIG:Release>,$<COMPILE_LANGUAGE:C,CXX>>:/O2 /Oi /GT /GF>
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)
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endif()
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# MSVC
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if(CMAKE_CXX_COMPILER_ID STREQUAL "MSVC")
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target_compile_options(${target} PRIVATE
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$<$<AND:$<CONFIG:Release>,$<COMPILE_LANGUAGE:C,CXX>>:/GL>
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)
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target_link_options(${target} PRIVATE
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$<$<CONFIG:Release>:/LTCG:incremental>
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)
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endif()
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# Clang
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if(CMAKE_CXX_COMPILER_ID STREQUAL "Clang")
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target_compile_options(${target} PRIVATE
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$<$<AND:$<CONFIG:Debug>,$<COMPILE_LANGUAGE:C,CXX>>:-O0 -Wall>
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$<$<AND:$<CONFIG:Release>,$<COMPILE_LANGUAGE:C,CXX>>:-O2 -w -flto>
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)
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target_link_options(${target} PRIVATE
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$<$<CONFIG:Release>:-flto>
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)
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endif()
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endfunction()
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# ---
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# Configuration
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# ---
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set(MINECRAFT_SHARED_DEFINES
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_LARGE_WORLDS
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_DEBUG_MENUS_ENABLED
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$<$<CONFIG:Debug>:_DEBUG>
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_CRT_NON_CONFORMING_SWPRINTFS
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_CRT_SECURE_NO_WARNINGS
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)
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# Add platform-specific defines
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list(APPEND MINECRAFT_SHARED_DEFINES ${PLATFORM_DEFINES})
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# ---
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# Sources
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# ---
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add_subdirectory(Minecraft.World)
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add_subdirectory(Minecraft.Client)
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if(PLATFORM_NAME STREQUAL "Windows64") # Server is only supported on Windows for now
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add_subdirectory(Minecraft.Server)
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endif()
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# ---
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# Build versioning
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# ---
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set(BUILDVER_SCRIPT "${CMAKE_CURRENT_SOURCE_DIR}/cmake/GenerateBuildVer.cmake")
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set(BUILDVER_OUTPUT "${CMAKE_CURRENT_BINARY_DIR}/generated/Common/BuildVer.h")
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add_custom_target(GenerateBuildVer
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COMMAND ${CMAKE_COMMAND}
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"-DOUTPUT_FILE=${BUILDVER_OUTPUT}"
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-P "${BUILDVER_SCRIPT}"
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COMMENT "Generating BuildVer.h..."
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VERBATIM
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)
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add_dependencies(Minecraft.World GenerateBuildVer)
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add_dependencies(Minecraft.Client GenerateBuildVer)
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if(PLATFORM_NAME STREQUAL "Windows64")
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add_dependencies(Minecraft.Server GenerateBuildVer)
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endif()
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# ---
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# Project organisation
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# ---
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# Set the startup project for Visual Studio
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set_property(DIRECTORY PROPERTY VS_STARTUP_PROJECT Minecraft.Client)
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# Setup folders for Visual Studio, just hides the build targets under a sub folder
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set_property(GLOBAL PROPERTY USE_FOLDERS ON)
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set_property(TARGET GenerateBuildVer PROPERTY FOLDER "Build")
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