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13 lines
320 B
C++
13 lines
320 B
C++
#pragma once
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#include "EntityRenderer.h"
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class ArrowRenderer : public EntityRenderer
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{
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private:
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static ResourceLocation ARROW_LOCATION;
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public:
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virtual void render(shared_ptr<Entity> _arrow, double x, double y, double z, float rot, float a);
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virtual ResourceLocation *getTextureLocation(shared_ptr<Entity> mob);
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};
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