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MinecraftConsoles/Minecraft.Client/Common/UI/IUIScene_BeaconMenu.h
2026-03-01 11:00:23 -06:00

32 lines
1.1 KiB
C++

#pragma once
#include "Common\UI\IUIScene_AbstractContainerMenu.h"
class BeaconTileEntity;
class IUIScene_BeaconMenu : public virtual IUIScene_AbstractContainerMenu
{
public:
IUIScene_BeaconMenu();
virtual ESceneSection GetSectionAndSlotInDirection(ESceneSection eSection, ETapState eTapDirection, int *piTargetX, int *piTargetY);
int getSectionStartOffset(ESceneSection eSection);
virtual void handleOtherClicked(int iPad, ESceneSection eSection, int buttonNum, bool quickKey);
virtual bool IsSectionSlotList( ESceneSection eSection );
virtual vector<HtmlString> *GetSectionHoverText(ESceneSection eSection);
bool IsVisible( ESceneSection eSection );
protected:
void handleTick();
int GetId(int tier, int effectId);
virtual void SetConfirmButtonEnabled(bool enabled) = 0;
virtual void AddPowerButton(int id, int icon, int tier, int count, bool active, bool selected) = 0;
virtual int GetPowerButtonId(ESceneSection eSection) = 0;
virtual bool IsPowerButtonSelected(ESceneSection eSection) = 0;
virtual void SetPowerButtonSelected(ESceneSection eSection) = 0;
shared_ptr<BeaconTileEntity> m_beacon;
bool m_initPowerButtons;
};