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16 lines
410 B
C++
16 lines
410 B
C++
#pragma once
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#include "EntityRenderer.h"
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class ExperienceOrbRenderer : public EntityRenderer
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{
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private:
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static ResourceLocation XP_ORB_LOCATION;
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public:
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ExperienceOrbRenderer();
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virtual void render(shared_ptr<Entity> _orb, double x, double y, double z, float rot, float a);
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void blit(int x, int y, int sx, int sy, int w, int h);
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virtual ResourceLocation *getTextureLocation(shared_ptr<Entity> mob);
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}; |