Files
MinecraftConsoles/Minecraft.Client/SkullTileRenderer.h
2026-03-01 11:00:23 -06:00

30 lines
848 B
C++

#pragma once
#include "TileEntityRenderer.h"
class SkeletonHeadModel;
class SkullTileRenderer : public TileEntityRenderer
{
public:
static SkullTileRenderer *instance;
private:
static ResourceLocation SKELETON_LOCATION;
static ResourceLocation WITHER_SKELETON_LOCATION;
static ResourceLocation ZOMBIE_LOCATION;
static ResourceLocation CREEPER_LOCATION;
// note: this head fits most mobs, just change texture
SkeletonHeadModel *skeletonModel;
SkeletonHeadModel *zombieModel;
public:
SkullTileRenderer();
~SkullTileRenderer();
void render(shared_ptr<TileEntity> skull, double x, double y, double z, float a, bool setColor, float alpha, bool useCompiled = true);
void init(TileEntityRenderDispatcher *tileEntityRenderDispatcher);
void renderSkull(float x, float y, float z, int face, float rot, int type, const wstring &extra);
};