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54 lines
1.1 KiB
C++
54 lines
1.1 KiB
C++
#pragma once
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#include "SharedConstants.h"
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class CombatEntry;
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class LivingEntity;
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class ChatPacket;
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class CombatTracker
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{
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public:
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static const int RESET_DAMAGE_STATUS_TIME = SharedConstants::TICKS_PER_SECOND * 5;
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static const int RESET_COMBAT_STATUS_TIME = SharedConstants::TICKS_PER_SECOND * 15;
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// 4J: This enum replaces
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enum eLOCATION
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{
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eLocation_GENERIC = 0,
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eLocation_LADDER,
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eLocation_VINES,
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eLocation_WATER,
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eLocation_COUNT,
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};
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private:
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vector<CombatEntry *> entries;
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LivingEntity *mob; //Owner
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int lastDamageTime;
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bool inCombat;
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bool takingDamage;
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eLOCATION nextLocation; // 4J: Location is now an enum, not a string
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public:
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CombatTracker(LivingEntity *mob);
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~CombatTracker();
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void prepareForDamage();
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void recordDamage(DamageSource *source, float health, float damage);
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shared_ptr<ChatPacket> getDeathMessagePacket(); // 4J: Changed this to return a chat packet
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shared_ptr<LivingEntity> getKiller();
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private:
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CombatEntry *getMostSignificantFall();
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eLOCATION getFallLocation(CombatEntry *entry);
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public:
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bool isTakingDamage();
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bool isInCombat();
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private:
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void resetPreparedStatus();
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void recheckStatus();
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}; |